My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Fire Spirit Minions Cannon Three Musketeers
Zap
Fire Spirit Minions Cannon Three Musketeers
Barbarian Barrel
Fire Spirit Cannon Valkyrie Three Musketeers
The Log
Fire Spirit Cannon Three Musketeers
Earthquake
Cannon
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Three Musketeers P.E.K.K.A
Fireball
Minions Cannon Three Musketeers
Poison
Minions Cannon Three Musketeers
Lightning
Cannon Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minions Cannon Valkyrie P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Zap Three Musketeers
Zap
P.E.K.K.A Fire Spirit Minions Valkyrie Three Musketeers
Minions
Rage Zap Valkyrie P.E.K.K.A
Cannon
Valkyrie
Fire Spirit Zap Minions Three Musketeers P.E.K.K.A
Three Musketeers
Fire Spirit Zap Valkyrie Rage
Rage
Minions Three Musketeers
P.E.K.K.A
Fire Spirit Zap Minions Valkyrie

Defense Synergies 2 11

Fire Spirit
Zap Valkyrie P.E.K.K.A
Zap
Cannon Fire Spirit Minions Valkyrie Three Musketeers P.E.K.K.A
Minions
Valkyrie Zap Cannon P.E.K.K.A
Cannon
Zap Minions Valkyrie
Valkyrie
Minions Fire Spirit Zap Cannon P.E.K.K.A
Three Musketeers
Zap
Rage
P.E.K.K.A
Fire Spirit Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Valkyrie
P.E.K.K.A Zap Minions Cannon Valkyrie Three Musketeers
Cannon Three Musketeers P.E.K.K.A Fire Spirit Minions Valkyrie
Cannon Three Musketeers P.E.K.K.A Minions Valkyrie
Valkyrie P.E.K.K.A
Fire Spirit Zap Minions Cannon Valkyrie
Minions Three Musketeers Fire Spirit Zap Cannon
Zap Cannon Valkyrie P.E.K.K.A
Cannon Three Musketeers P.E.K.K.A Minions
Fire Spirit Cannon Valkyrie
Minions Valkyrie Zap Cannon
Minions Three Musketeers Zap
Cannon P.E.K.K.A Fire Spirit Zap Minions Valkyrie Three Musketeers
Fire Spirit Valkyrie Three Musketeers Zap Minions Cannon P.E.K.K.A
P.E.K.K.A Cannon Three Musketeers
Zap Cannon Three Musketeers P.E.K.K.A
Three Musketeers Minions Cannon Valkyrie P.E.K.K.A
Fire Spirit Cannon Zap Minions Valkyrie Three Musketeers
Zap Valkyrie Fire Spirit Minions Cannon
P.E.K.K.A Cannon Three Musketeers
Valkyrie Fire Spirit Minions Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A
Zap Valkyrie
P.E.K.K.A Zap Minions Valkyrie
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Cannon Valkyrie Three Musketeers
Fire Spirit Zap Minions Three Musketeers
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Valkyrie
P.E.K.K.A Cannon Three Musketeers
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Cannon Valkyrie Three Musketeers
Cannon Valkyrie Three Musketeers
Zap Minions Valkyrie Three Musketeers P.E.K.K.A
Minions Valkyrie Zap Cannon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Three Musketeers
Zap Valkyrie
Fire Spirit Zap
Fire Spirit Three Musketeers
Minions
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Minions
Fire Spirit Zap Three Musketeers
Fire Spirit Zap Valkyrie
Minions
Zap
Zap Fire Spirit Valkyrie
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Minions
Fire Spirit Zap Three Musketeers
Valkyrie Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Minions
Zap
Zap

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