My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Mega Minion Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Mega Minion Valkyrie Flying Machine Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Giant Valkyrie Flying Machine Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart
Giant Snowball
Fire Spirit Mega Minion Flying Machine
Zap
Fire Spirit Royal Giant Flying Machine Cannon Cart
Barbarian Barrel
Fire Spirit Rascals Valkyrie Cannon Cart Electro Wizard
The Log
Fire Spirit Rascals Royal Giant Cannon Cart
Earthquake
Arrows
Fire Spirit Rascals Flying Machine
Royal Delivery
Fire Spirit Rascals Mega Minion Valkyrie Flying Machine Cannon Cart Electro Wizard
Fireball
Rascals Mega Minion Flying Machine Cannon Cart Electro Wizard
Poison
Rascals Mega Minion Flying Machine Electro Wizard
Lightning
Mega Minion Valkyrie Cannon Cart Electro Wizard
Rocket
Rascals Valkyrie Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Valkyrie Flying Machine Electro Wizard Rascals Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Mega Minion Valkyrie Flying Machine

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Mega Minion Cannon Cart
Rascals
Mega Minion Flying Machine Cannon Cart Electro Wizard
Royal Giant
Fire Spirit Mega Minion Flying Machine Cannon Cart Electro Wizard
Mega Minion
Fire Spirit Rascals Royal Giant Valkyrie
Valkyrie
Fire Spirit Cannon Cart Mega Minion Flying Machine Electro Wizard
Flying Machine
Rascals Royal Giant Valkyrie Cannon Cart
Cannon Cart
Valkyrie Fire Spirit Rascals Royal Giant Flying Machine Electro Wizard
Electro Wizard
Rascals Royal Giant Valkyrie Cannon Cart

Defense Synergies 0 13

Fire Spirit
Valkyrie Electro Wizard
Rascals
Cannon Cart
Royal Giant
Mega Minion
Valkyrie Flying Machine Cannon Cart Electro Wizard
Valkyrie
Fire Spirit Mega Minion Flying Machine Cannon Cart Electro Wizard
Flying Machine
Mega Minion Valkyrie Cannon Cart Electro Wizard
Cannon Cart
Rascals Mega Minion Valkyrie Flying Machine Electro Wizard
Electro Wizard
Fire Spirit Mega Minion Valkyrie Flying Machine Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mega Minion Valkyrie Flying Machine Electro Wizard
Rascals Mega Minion Valkyrie Flying Machine Cannon Cart Electro Wizard
Fire Spirit Rascals Mega Minion Valkyrie Cannon Cart Electro Wizard
Rascals Mega Minion Valkyrie Cannon Cart Electro Wizard
Valkyrie
Fire Spirit Rascals Mega Minion Valkyrie Flying Machine Cannon Cart Electro Wizard
Mega Minion Electro Wizard Fire Spirit Rascals Flying Machine
Rascals Valkyrie Flying Machine Cannon Cart Electro Wizard
Rascals
Fire Spirit Rascals Valkyrie Cannon Cart Electro Wizard
Valkyrie Electro Wizard Rascals Mega Minion Flying Machine Cannon Cart
Mega Minion Rascals Flying Machine Electro Wizard
Fire Spirit Rascals Valkyrie Flying Machine Cannon Cart Electro Wizard
Fire Spirit Valkyrie Rascals Mega Minion Cannon Cart Electro Wizard
Rascals Cannon Cart Electro Wizard
Rascals Electro Wizard
Rascals Valkyrie Cannon Cart Electro Wizard
Fire Spirit Rascals Mega Minion Valkyrie Flying Machine Cannon Cart Electro Wizard
Valkyrie Fire Spirit Rascals Mega Minion Flying Machine Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Rascals Valkyrie Fire Spirit Flying Machine Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Cannon Cart Electro Wizard
Electro Wizard Mega Minion Valkyrie Flying Machine Cannon Cart
Rascals Valkyrie Cannon Cart Electro Wizard
Valkyrie Rascals Cannon Cart Electro Wizard
Rascals Valkyrie Cannon Cart
Fire Spirit Rascals Flying Machine Electro Wizard
Rascals Mega Minion Valkyrie Flying Machine Cannon Cart Electro Wizard
Rascals Valkyrie Cannon Cart
Electro Wizard Mega Minion Valkyrie Flying Machine Cannon Cart
Mega Minion
Rascals Mega Minion Valkyrie Flying Machine Cannon Cart
Valkyrie Electro Wizard
Rascals Cannon Cart Valkyrie
Rascals Valkyrie Flying Machine Cannon Cart
Rascals Electro Wizard Mega Minion Valkyrie Flying Machine Cannon Cart
Valkyrie Rascals Mega Minion Flying Machine Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Flying Machine
Flying Machine Electro Wizard
Flying Machine Cannon Cart
Cannon Cart Rascals Valkyrie Flying Machine
Fire Spirit Valkyrie
Fire Spirit Mega Minion Flying Machine
Fire Spirit Flying Machine
Fire Spirit Flying Machine
Flying Machine
Fire Spirit Electro Wizard
Valkyrie Flying Machine Cannon Cart Electro Wizard
Fire Spirit Flying Machine
Flying Machine Fire Spirit Cannon Cart
Flying Machine Cannon Cart
Flying Machine Cannon Cart
Flying Machine Cannon Cart
Flying Machine Cannon Cart
Fire Spirit Mega Minion Flying Machine Electro Wizard
Fire Spirit Valkyrie Flying Machine
Flying Machine Cannon Cart
Fire Spirit Valkyrie
Mega Minion
Flying Machine Electro Wizard
Flying Machine
Fire Spirit Flying Machine Electro Wizard
Electro Wizard Mega Minion Flying Machine
Mega Minion
Electro Wizard
Electro Wizard Fire Spirit Flying Machine Cannon Cart
Fire Spirit Mega Minion Flying Machine Electro Wizard
Rascals Mega Minion Valkyrie Flying Machine Cannon Cart Electro Wizard
Flying Machine
Mega Minion Flying Machine Cannon Cart
Rascals Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Cannon Cart Electro Wizard

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