My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mega Minion Valkyrie Witch
Fireball
Mega Minion Elixir Collector Witch
Poison
Mega Minion Elixir Collector Witch
Lightning
Mega Minion Valkyrie Elixir Collector Witch
Rocket
Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Fireball Valkyrie Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Mega Minion Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Valkyrie Witch
Mega Minion
Zap Giant Fireball Valkyrie
Fireball
Zap Mega Minion Giant
Valkyrie
Zap Mega Minion Giant Witch
Giant
Zap Mega Minion Rage Fireball Valkyrie Witch
Elixir Collector
Rage
Giant Witch
Witch
Rage Zap Valkyrie Giant

Defense Synergies 2 6

Zap
Mega Minion Fireball Valkyrie Witch
Mega Minion
Zap Valkyrie Witch
Fireball
Zap Valkyrie
Valkyrie
Zap Mega Minion Fireball Witch
Giant
Elixir Collector
Rage
Witch
Zap Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Valkyrie
Zap Mega Minion Valkyrie Witch
Witch Mega Minion Valkyrie
Witch Mega Minion Valkyrie
Fireball Valkyrie
Fireball Zap Mega Minion Valkyrie
Mega Minion Zap Fireball Witch
Zap Fireball Valkyrie
Witch
Valkyrie
Valkyrie Witch Zap Mega Minion Fireball
Mega Minion Zap Fireball Witch
Zap Fireball Valkyrie Witch
Fireball Valkyrie Zap Mega Minion Witch
Zap Fireball
Fireball Valkyrie Witch
Fireball Zap Mega Minion Valkyrie Witch
Zap Valkyrie Witch Mega Minion Fireball
Valkyrie Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch
Fireball Zap Mega Minion Valkyrie
Zap Valkyrie Witch
Valkyrie Zap Fireball
Valkyrie Witch
Fireball Zap Witch
Mega Minion Fireball Valkyrie Witch
Valkyrie
Zap Mega Minion Fireball Valkyrie Witch
Witch Mega Minion
Mega Minion Valkyrie Witch
Zap Fireball Valkyrie
Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Zap Mega Minion Fireball Valkyrie
Valkyrie Zap Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Mega Minion Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Mega Minion Witch
Fireball
Fireball Mega Minion Valkyrie
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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