My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Elite Barbarians Valkyrie Inferno Tower Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Valkyrie Wizard P.E.K.K.A
Fireball
Archers Elite Barbarians Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Earthquake Valkyrie Inferno Tower Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Earthquake Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Earthquake P.E.K.K.A Archers Valkyrie
Archers
Valkyrie Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Valkyrie Archers Wizard
Earthquake
Zap P.E.K.K.A
Valkyrie
Archers Elite Barbarians Zap Wizard P.E.K.K.A
Inferno Tower
Wizard
Elite Barbarians Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Earthquake Valkyrie Wizard

Defense Synergies 2 14

Zap
Archers Elite Barbarians Earthquake Valkyrie Inferno Tower P.E.K.K.A
Archers
Valkyrie Zap Inferno Tower P.E.K.K.A
Elite Barbarians
Valkyrie Zap Wizard
Earthquake
Zap Inferno Tower
Valkyrie
Archers Elite Barbarians Zap Inferno Tower Wizard P.E.K.K.A
Inferno Tower
Zap Archers Earthquake Valkyrie
Wizard
Elite Barbarians Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Valkyrie Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Zap Valkyrie
Inferno Tower P.E.K.K.A Archers Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower P.E.K.K.A Valkyrie
Elite Barbarians Earthquake Valkyrie P.E.K.K.A
Zap Archers Earthquake Valkyrie
Inferno Tower Zap Archers Wizard
Earthquake Zap Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Archers Valkyrie Inferno Tower
Archers Valkyrie Zap Earthquake Wizard
Inferno Tower Zap Archers Wizard
Inferno Tower P.E.K.K.A Zap Elite Barbarians Earthquake Valkyrie Wizard
Valkyrie Wizard Zap Earthquake P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Zap Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Valkyrie Inferno Tower P.E.K.K.A
Zap Archers Elite Barbarians Valkyrie Wizard
Zap Earthquake Valkyrie Wizard Archers
P.E.K.K.A Elite Barbarians Inferno Tower
Valkyrie Wizard Archers Elite Barbarians Earthquake P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians Inferno Tower P.E.K.K.A
Zap Archers Elite Barbarians Valkyrie Wizard
P.E.K.K.A Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Zap Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Valkyrie
Wizard Zap Archers
P.E.K.K.A Archers Elite Barbarians Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Valkyrie
Zap P.E.K.K.A Elite Barbarians Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Inferno Tower
P.E.K.K.A Zap Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Archers Valkyrie
Elite Barbarians Inferno Tower Zap Archers Valkyrie P.E.K.K.A
Valkyrie Zap Archers Elite Barbarians Earthquake Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Zap
Earthquake
Earthquake Valkyrie
Wizard Zap Earthquake Valkyrie
Wizard Zap
Archers Earthquake Wizard
Earthquake Zap Wizard
Zap Wizard
Elite Barbarians
Zap Earthquake Valkyrie Wizard
Zap Archers Wizard
Earthquake Elite Barbarians
Earthquake
Earthquake Zap Elite Barbarians
Earthquake Zap Wizard
Earthquake Wizard
Earthquake
Zap Archers Earthquake Wizard
Zap Earthquake Valkyrie Wizard
Earthquake
Wizard
Earthquake Zap
Zap Earthquake Valkyrie Wizard
Zap Earthquake Wizard
Zap Wizard
Zap
Elite Barbarians Zap Archers Wizard
Zap Wizard
Elite Barbarians
Zap Earthquake Wizard
Zap
P.E.K.K.A
Earthquake Wizard
Zap Earthquake Archers
Zap Archers Wizard
Valkyrie Wizard
Zap Earthquake Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: