My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Flying Machine Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Night Witch
Giant Snowball
Skeletons Flying Machine Night Witch
Zap
Skeletons Flying Machine Night Witch
Barbarian Barrel
Skeletons Valkyrie Electro Wizard Night Witch
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Flying Machine Night Witch
Royal Delivery
Skeletons Valkyrie Flying Machine Electro Wizard Night Witch
Fireball
Flying Machine Electro Wizard Night Witch
Poison
Flying Machine Electro Wizard Night Witch
Lightning
Valkyrie Electro Wizard Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Valkyrie Flying Machine Freeze Electro Wizard Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Valkyrie Flying Machine

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Electro Wizard Valkyrie Flying Machine Freeze Night Witch
Valkyrie
Zap Flying Machine Giant Electro Wizard
Flying Machine
Zap Valkyrie Giant
Giant
Zap Night Witch Valkyrie Flying Machine Electro Wizard
Freeze
Zap
Electro Wizard
Zap Valkyrie Giant
Night Witch
Giant Zap

Defense Synergies 1 14

Skeletons
Zap Flying Machine Electro Wizard Night Witch
Zap
Electro Wizard Skeletons Valkyrie Flying Machine Night Witch
Valkyrie
Zap Flying Machine Freeze Electro Wizard Night Witch
Flying Machine
Skeletons Zap Valkyrie Electro Wizard
Giant
Freeze
Valkyrie Electro Wizard
Electro Wizard
Zap Skeletons Valkyrie Flying Machine Freeze Night Witch
Night Witch
Skeletons Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Electro Wizard
Skeletons Zap Valkyrie Flying Machine Electro Wizard Night Witch
Skeletons Valkyrie Freeze Electro Wizard Night Witch
Night Witch Skeletons Valkyrie Electro Wizard
Valkyrie
Freeze Skeletons Zap Valkyrie Flying Machine Electro Wizard Night Witch
Electro Wizard Zap Flying Machine Freeze Night Witch
Zap Valkyrie Flying Machine Electro Wizard
Skeletons Night Witch
Skeletons Valkyrie Electro Wizard Night Witch
Valkyrie Electro Wizard Skeletons Zap Flying Machine Freeze Night Witch
Zap Flying Machine Electro Wizard Night Witch
Night Witch Skeletons Zap Valkyrie Flying Machine Freeze Electro Wizard
Valkyrie Zap Freeze Electro Wizard Night Witch
Electro Wizard
Zap Freeze Electro Wizard
Skeletons Valkyrie Electro Wizard Night Witch
Zap Valkyrie Flying Machine Electro Wizard Night Witch
Zap Valkyrie Freeze Flying Machine Electro Wizard
Electro Wizard
Valkyrie Flying Machine Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Electro Wizard
Electro Wizard Zap Valkyrie Flying Machine
Skeletons Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard Night Witch
Skeletons Valkyrie Night Witch
Skeletons Zap Flying Machine Freeze Electro Wizard
Skeletons Valkyrie Flying Machine Electro Wizard Night Witch
Valkyrie
Zap Freeze Electro Wizard Skeletons Valkyrie Flying Machine
Skeletons
Valkyrie Flying Machine
Zap Valkyrie Electro Wizard
Skeletons Valkyrie Night Witch
Valkyrie Flying Machine
Electro Wizard Skeletons Zap Valkyrie Flying Machine Freeze Night Witch
Valkyrie Zap Flying Machine Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Freeze
Zap Flying Machine Electro Wizard
Flying Machine
Valkyrie Flying Machine Freeze
Zap Valkyrie
Zap Flying Machine Freeze
Flying Machine
Zap Flying Machine Freeze
Zap Flying Machine
Electro Wizard Night Witch
Zap Valkyrie Flying Machine Electro Wizard
Zap Flying Machine
Flying Machine
Flying Machine Freeze
Zap Flying Machine
Zap Flying Machine
Flying Machine
Freeze
Night Witch
Zap Flying Machine Electro Wizard
Zap Valkyrie Flying Machine
Night Witch
Zap Flying Machine
Zap Freeze Valkyrie
Zap Flying Machine Electro Wizard
Zap Flying Machine
Zap
Zap Flying Machine Electro Wizard Night Witch
Zap Electro Wizard Flying Machine Freeze
Night Witch
Zap Night Witch
Zap Freeze Electro Wizard
Zap Electro Wizard Flying Machine Freeze Night Witch
Zap Flying Machine Electro Wizard
Freeze
Valkyrie Flying Machine Electro Wizard
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Freeze Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Freeze Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: