My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Musketeer Furnace Balloon
Zap
Fire Spirit Furnace Balloon
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Furnace Wizard Magic Archer
The Log
Fire Spirit Musketeer Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Musketeer Valkyrie Wizard Balloon Magic Archer
Fireball
Musketeer Furnace Wizard Balloon Magic Archer
Poison
Musketeer Furnace Wizard Balloon Magic Archer
Lightning
Musketeer Valkyrie Furnace Wizard Balloon Magic Archer
Rocket
Musketeer Valkyrie Furnace Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Furnace Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Musketeer Valkyrie Furnace Magic Archer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Musketeer Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Furnace Balloon
Zap
Balloon Fire Spirit Musketeer Valkyrie Furnace Magic Archer
Musketeer
Valkyrie Zap Balloon
Valkyrie
Fire Spirit Musketeer Balloon Zap Furnace Wizard Magic Archer
Furnace
Fire Spirit Zap Valkyrie Balloon
Wizard
Valkyrie Balloon
Balloon
Zap Valkyrie Fire Spirit Musketeer Furnace Wizard Magic Archer
Magic Archer
Zap Valkyrie Balloon

Defense Synergies 1 11

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Musketeer Valkyrie Furnace Magic Archer
Musketeer
Valkyrie Zap Furnace
Valkyrie
Musketeer Fire Spirit Zap Furnace Wizard Magic Archer
Furnace
Zap Musketeer Valkyrie Magic Archer
Wizard
Valkyrie
Balloon
Magic Archer
Zap Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard Magic Archer
Zap Musketeer Valkyrie Furnace
Furnace Fire Spirit Musketeer Valkyrie
Musketeer Valkyrie Furnace
Valkyrie
Fire Spirit Zap Musketeer Valkyrie Furnace Magic Archer
Musketeer Furnace Fire Spirit Zap Wizard Magic Archer
Zap Musketeer Valkyrie Magic Archer
Musketeer Furnace
Fire Spirit Musketeer Valkyrie
Valkyrie Zap Musketeer Furnace Wizard Magic Archer
Musketeer Zap Furnace Wizard Magic Archer
Furnace Fire Spirit Zap Musketeer Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap Furnace Magic Archer
Furnace
Zap Furnace
Wizard Musketeer Valkyrie Furnace
Fire Spirit Zap Musketeer Valkyrie Furnace Wizard Magic Archer
Zap Valkyrie Furnace Wizard Fire Spirit Musketeer Magic Archer
Musketeer
Valkyrie Wizard Fire Spirit Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Furnace
Zap Musketeer Valkyrie Wizard Magic Archer
Zap Musketeer Valkyrie Furnace
Valkyrie Zap Musketeer
Musketeer Valkyrie
Fire Spirit Furnace Wizard Zap Musketeer Magic Archer
Musketeer Valkyrie Furnace
Valkyrie
Zap Valkyrie Magic Archer
Musketeer
Musketeer Valkyrie
Zap Valkyrie
Valkyrie Wizard
Wizard Musketeer Valkyrie Furnace Magic Archer
Zap Musketeer Valkyrie Furnace Magic Archer
Valkyrie Zap Musketeer Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Valkyrie
Zap Musketeer Magic Archer
Magic Archer
Musketeer Valkyrie
Wizard Fire Spirit Zap Valkyrie Furnace Magic Archer
Wizard Fire Spirit Zap Musketeer Furnace Magic Archer
Fire Spirit Musketeer Furnace Wizard Magic Archer
Fire Spirit Zap Wizard Magic Archer
Zap Wizard
Fire Spirit Musketeer
Zap Musketeer Valkyrie Wizard Magic Archer
Fire Spirit Zap Musketeer Wizard Magic Archer
Fire Spirit Musketeer Magic Archer
Musketeer Magic Archer
Zap Musketeer Furnace Magic Archer
Zap Musketeer Furnace Wizard Magic Archer
Magic Archer Musketeer Furnace Wizard
Fire Spirit Zap Musketeer Wizard Magic Archer
Fire Spirit Zap Valkyrie Wizard Magic Archer
Musketeer Magic Archer
Wizard
Musketeer
Zap Musketeer
Zap Fire Spirit Valkyrie Furnace Wizard Magic Archer
Zap Musketeer Wizard Magic Archer
Zap Musketeer Wizard Magic Archer
Zap Musketeer Magic Archer
Fire Spirit Zap Musketeer Furnace Wizard Magic Archer
Zap Musketeer Wizard
Zap Musketeer Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Fire Spirit Musketeer Magic Archer
Fire Spirit Zap Musketeer Wizard Magic Archer
Musketeer Valkyrie Wizard Magic Archer
Zap Musketeer Wizard Magic Archer
Zap
Musketeer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer

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