My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Musketeer Goblin Barrel
Zap
Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Knight Musketeer Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Musketeer Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Musketeer Valkyrie Wizard Goblin Barrel Prince
Fireball
Musketeer Inferno Tower Wizard Goblin Barrel
Poison
Musketeer Inferno Tower Wizard
Lightning
Knight Musketeer Valkyrie Inferno Tower Wizard Prince
Rocket
Musketeer Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Musketeer Valkyrie Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Goblin Barrel Wizard Prince The Log
Musketeer
Knight Valkyrie Prince The Log
Valkyrie
Musketeer Goblin Barrel Prince Wizard
Inferno Tower
Wizard
Knight Valkyrie Prince
Goblin Barrel
Knight Valkyrie Prince
Prince
Valkyrie Goblin Barrel Knight Musketeer Wizard The Log
The Log
Knight Musketeer Prince

Defense Synergies 6 10

Knight
Musketeer Inferno Tower Wizard The Log
Musketeer
Knight Valkyrie The Log Inferno Tower
Valkyrie
Musketeer Inferno Tower Wizard Prince The Log
Inferno Tower
Knight The Log Musketeer Valkyrie Prince
Wizard
Knight Valkyrie Prince The Log
Goblin Barrel
Prince
The Log Valkyrie Inferno Tower Wizard
The Log
Musketeer Inferno Tower Prince Knight Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Inferno Tower Wizard The Log
Inferno Tower Knight Musketeer Valkyrie Prince The Log
Inferno Tower Prince Knight Musketeer Valkyrie
Inferno Tower Prince Knight Musketeer Valkyrie
Valkyrie Prince The Log
The Log Musketeer Valkyrie
Musketeer Inferno Tower Wizard
Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Musketeer Prince
Knight Musketeer Valkyrie Inferno Tower Prince
Valkyrie Knight Musketeer Wizard The Log
Musketeer Inferno Tower Wizard
Inferno Tower Prince Knight Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Prince The Log
Inferno Tower Knight Prince
Inferno Tower Prince The Log
Wizard Knight Musketeer Valkyrie Inferno Tower Prince
Knight Musketeer Valkyrie Wizard Prince The Log
Valkyrie Wizard The Log Knight Musketeer
Musketeer Inferno Tower Prince
Valkyrie Wizard Knight Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Prince
Knight Musketeer Valkyrie Wizard Prince The Log
Knight Musketeer Valkyrie Inferno Tower Prince The Log
Valkyrie Prince Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer Valkyrie Prince
Wizard Musketeer
Prince Knight Musketeer Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Prince
Knight Valkyrie Inferno Tower Prince The Log
Inferno Tower Musketeer
Knight Musketeer Valkyrie Inferno Tower Prince
Valkyrie Prince The Log
Prince Knight Valkyrie Inferno Tower Wizard
Wizard Musketeer Valkyrie
Inferno Tower Knight Musketeer Valkyrie Prince The Log
Valkyrie Musketeer Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie The Log
Musketeer The Log
The Log
Knight Musketeer Valkyrie Prince The Log
Wizard Valkyrie The Log
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer Prince
Knight Musketeer Valkyrie Wizard Prince The Log
Musketeer Wizard
Knight Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard Prince The Log
Valkyrie Wizard The Log
Musketeer Prince The Log
Wizard
Musketeer Prince The Log
Musketeer The Log
The Log Valkyrie Wizard
The Log Musketeer Wizard
Musketeer Wizard Prince The Log
Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard The Log
Prince
Wizard The Log
Musketeer Prince
Musketeer Wizard
The Log
Knight Musketeer Valkyrie Wizard Prince
The Log Musketeer Wizard
Musketeer Prince
Musketeer The Log
Musketeer
Musketeer Prince The Log

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