My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Golem Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Valkyrie Wizard Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Night Witch
Fireball
Elixir Golem Wizard Night Witch
Poison
Elixir Golem Wizard Night Witch
Lightning
Valkyrie Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Valkyrie Night Witch Wizard Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Elixir Golem Valkyrie Night Witch

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Lightning Night Witch Wizard Mirror
Valkyrie
Wizard
Wizard
Elixir Golem Valkyrie Golem Mega Knight
Mirror
Elixir Golem Lightning Night Witch
Lightning
Elixir Golem Golem Mirror
Golem
Lightning Night Witch Wizard
Night Witch
Elixir Golem Golem Mirror Mega Knight
Mega Knight
Wizard Night Witch

Defense Synergies 0 7

Elixir Golem
Valkyrie
Wizard Mirror Night Witch
Wizard
Valkyrie Mega Knight
Mirror
Valkyrie Night Witch Mega Knight
Lightning
Golem
Night Witch
Valkyrie Mirror Mega Knight
Mega Knight
Wizard Mirror Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Valkyrie Night Witch Mega Knight
Mega Knight Valkyrie Lightning Night Witch
Night Witch Valkyrie Mega Knight
Lightning Valkyrie Mega Knight
Valkyrie Night Witch Mega Knight
Lightning Wizard Night Witch
Lightning Valkyrie Mega Knight
Night Witch
Valkyrie Night Witch Mega Knight
Valkyrie Wizard Night Witch Mega Knight
Wizard Night Witch
Night Witch Mega Knight Valkyrie Wizard Lightning
Valkyrie Wizard Mega Knight Night Witch
Mega Knight
Lightning Mega Knight
Wizard Mega Knight Valkyrie Night Witch
Mega Knight Valkyrie Wizard Night Witch
Valkyrie Wizard Mega Knight
Valkyrie Wizard Mega Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie Wizard Lightning Mega Knight
Mega Knight Valkyrie Lightning
Valkyrie Lightning Mega Knight Night Witch
Valkyrie Night Witch Mega Knight
Wizard
Valkyrie Lightning Night Witch
Mega Knight Valkyrie
Lightning Mega Knight Valkyrie
Mega Knight Valkyrie
Lightning Mega Knight Valkyrie
Lightning Mega Knight Valkyrie Wizard Night Witch
Wizard Valkyrie Mega Knight
Valkyrie Lightning Night Witch
Valkyrie Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Night Witch
Lightning Valkyrie Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Lightning Night Witch
Lightning Wizard Mega Knight
Lightning Valkyrie Wizard Mega Knight
Lightning Night Witch Mega Knight
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Mega Knight
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Lightning Wizard Night Witch
Lightning Wizard
Lightning Night Witch
Lightning Wizard Night Witch Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Night Witch
Lightning Wizard
Lightning Valkyrie Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Lightning
Lightning
Lightning Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: