My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Army Balloon
Giant Snowball
Goblins Archers Minions Skeleton Army Balloon
Zap
Goblins Archers Minions Skeleton Army Balloon
Barbarian Barrel
Goblins Archers Valkyrie Skeleton Army
The Log
Goblins Archers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Goblins Archers Minions Skeleton Army
Royal Delivery
Goblins Archers Minions Valkyrie Skeleton Army Balloon
Fireball
Archers Minions Skeleton Army Balloon
Poison
Archers Minions Skeleton Army Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Arrows Minions Skeleton Army Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Arrows Balloon
Arrows
Balloon Archers
Minions
Rage Valkyrie Balloon
Valkyrie
Archers Balloon Goblins Minions
Rage
Minions Balloon
Skeleton Army
Balloon
Arrows Valkyrie Rage Archers Minions

Defense Synergies 2 4

Goblins
Archers
Archers
Valkyrie Goblins Minions Skeleton Army
Arrows
Valkyrie
Minions
Valkyrie Archers
Valkyrie
Archers Minions Arrows
Rage
Skeleton Army
Archers
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Skeleton Army Goblins Minions Valkyrie
Skeleton Army Goblins Archers Minions Valkyrie
Skeleton Army Goblins Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Goblins Archers Minions Valkyrie
Minions Archers Arrows
Arrows Valkyrie
Goblins Minions Skeleton Army
Skeleton Army Goblins Archers Valkyrie
Goblins Archers Minions Valkyrie Skeleton Army Arrows
Arrows Minions Archers
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Goblins Arrows Minions
Skeleton Army
Skeleton Army
Goblins Arrows Minions Valkyrie Skeleton Army
Arrows Goblins Archers Minions Valkyrie Skeleton Army
Arrows Valkyrie Archers Minions
Valkyrie Skeleton Army Goblins Archers Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Archers
Archers Arrows Valkyrie
Skeleton Army Goblins Minions Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Arrows Archers Minions
Skeleton Army Goblins Archers Minions Valkyrie
Valkyrie Skeleton Army
Goblins Minions Valkyrie Skeleton Army
Skeleton Army
Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Goblins Archers Minions Valkyrie
Arrows Minions Valkyrie Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions
Archers Arrows
Arrows
Arrows
Goblins Minions
Arrows Valkyrie
Archers Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Archers Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Minions
Arrows
Arrows
Arrows
Archers Minions Skeleton Army
Archers Arrows
Arrows
Valkyrie
Arrows
Arrows
Minions

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