My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Minions Goblin Barrel Skeleton Army
Zap
Fire Spirit Minions Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Skeleton Army Ice Wizard
The Log
Fire Spirit Royal Giant Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minions Valkyrie Goblin Barrel Skeleton Army Ice Wizard
Fireball
Minions Goblin Barrel Skeleton Army Ice Wizard
Poison
Minions Skeleton Army Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Goblin Barrel Skeleton Army Ice Wizard Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Goblin Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Goblin Barrel
Minions
Royal Giant Valkyrie
Royal Giant
Fire Spirit Minions Goblin Barrel Ice Wizard The Log
Valkyrie
Fire Spirit Goblin Barrel Minions
Goblin Barrel
Royal Giant Valkyrie Fire Spirit Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
The Log
Royal Giant
Ice Wizard
Royal Giant Goblin Barrel

Defense Synergies 1 9

Fire Spirit
Valkyrie The Log
Minions
Valkyrie The Log Ice Wizard
Royal Giant
Valkyrie
Minions Fire Spirit The Log Ice Wizard
Goblin Barrel
Skeleton Army
The Log Ice Wizard
The Log
Fire Spirit Minions Valkyrie Skeleton Army Ice Wizard
Ice Wizard
Minions Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
Skeleton Army Minions Valkyrie The Log Ice Wizard
Skeleton Army Fire Spirit Minions Valkyrie Ice Wizard
Skeleton Army Minions Valkyrie Ice Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Fire Spirit Minions Valkyrie Ice Wizard
Minions Fire Spirit Ice Wizard
Valkyrie The Log
Minions Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Valkyrie Ice Wizard
Minions Valkyrie Skeleton Army Ice Wizard The Log
Minions Ice Wizard
Skeleton Army Fire Spirit Minions Valkyrie The Log Ice Wizard
Fire Spirit Valkyrie Skeleton Army Minions The Log
Skeleton Army
Skeleton Army The Log
Minions Valkyrie Skeleton Army
Fire Spirit Minions Valkyrie Skeleton Army The Log Ice Wizard
Valkyrie The Log Fire Spirit Minions Ice Wizard
Valkyrie Skeleton Army Fire Spirit Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie The Log
Skeleton Army Minions Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Fire Spirit Minions Ice Wizard
Skeleton Army Minions Valkyrie Ice Wizard
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army The Log
Skeleton Army
Minions Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie The Log
Minions Valkyrie The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Minions Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Ice Wizard
The Log
Fire Spirit Minions
Valkyrie The Log
Fire Spirit
Fire Spirit The Log
Minions
The Log
The Log
The Log
Minions
Fire Spirit The Log
Fire Spirit Valkyrie The Log
Minions The Log
The Log
The Log
The Log Fire Spirit Valkyrie Ice Wizard
The Log Ice Wizard
The Log
The Log
Fire Spirit Ice Wizard
Minions
The Log
The Log
Fire Spirit Minions Skeleton Army
Fire Spirit Ice Wizard
The Log
Valkyrie
The Log
Minions The Log
The Log

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