My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner
Giant Snowball
Fire Spirit Minions Miner
Zap
Fire Spirit Minions Inferno Tower Dark Prince
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Dark Prince
The Log
Fire Spirit Dark Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Dark Prince Miner
Fireball
Minions Inferno Tower
Poison
Minions Inferno Tower
Lightning
Valkyrie Inferno Tower Dark Prince
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Tower Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Minions Miner Valkyrie Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner Dark Prince
Arrows
Dark Prince Miner
Minions
Miner Valkyrie Dark Prince
Valkyrie
Fire Spirit Minions Dark Prince
Inferno Tower
Dark Prince
Fire Spirit Arrows Minions Valkyrie Miner
The Log
Miner
Miner
Fire Spirit Minions Arrows Dark Prince The Log

Defense Synergies 2 14

Fire Spirit
Valkyrie Inferno Tower The Log
Arrows
Valkyrie Inferno Tower Dark Prince
Minions
Valkyrie Inferno Tower Dark Prince The Log
Valkyrie
Minions Fire Spirit Arrows Inferno Tower The Log
Inferno Tower
The Log Fire Spirit Arrows Minions Valkyrie Dark Prince
Dark Prince
Arrows Minions Inferno Tower The Log
The Log
Inferno Tower Fire Spirit Minions Valkyrie Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower The Log
Inferno Tower Minions Valkyrie Dark Prince The Log
Inferno Tower Fire Spirit Minions Valkyrie Dark Prince
Inferno Tower Minions Valkyrie Dark Prince
Arrows Valkyrie Dark Prince The Log
Arrows The Log Fire Spirit Minions Valkyrie Dark Prince
Minions Inferno Tower Fire Spirit Arrows
Arrows Valkyrie Inferno Tower The Log
Inferno Tower Minions
Fire Spirit Valkyrie Inferno Tower Dark Prince Miner
Minions Valkyrie Arrows Dark Prince The Log
Arrows Minions Inferno Tower
Inferno Tower Fire Spirit Minions Valkyrie Dark Prince The Log
Fire Spirit Valkyrie Arrows Minions Dark Prince The Log
Inferno Tower
Inferno Tower The Log
Arrows Minions Valkyrie Inferno Tower Dark Prince
Fire Spirit Arrows Minions Valkyrie Dark Prince The Log
Arrows Valkyrie The Log Fire Spirit Minions Dark Prince
Inferno Tower
Valkyrie Dark Prince Fire Spirit Arrows Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Dark Prince
Arrows Valkyrie The Log Miner
Minions Valkyrie Inferno Tower Dark Prince The Log
Valkyrie Dark Prince Inferno Tower The Log
Inferno Tower Valkyrie Dark Prince
Fire Spirit Arrows Minions
Dark Prince Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie Dark Prince
Minions Valkyrie Inferno Tower Dark Prince The Log
Inferno Tower
Minions Valkyrie Inferno Tower Dark Prince
Arrows Valkyrie Dark Prince The Log
Dark Prince Valkyrie Inferno Tower
Valkyrie
Inferno Tower Minions Valkyrie Dark Prince The Log
Arrows Minions Valkyrie Inferno Tower Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows Valkyrie Dark Prince The Log
Fire Spirit Arrows Valkyrie Dark Prince The Log
Arrows Fire Spirit Minions
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log Miner
Fire Spirit Minions
Miner Arrows Valkyrie Dark Prince The Log
Fire Spirit Arrows
Fire Spirit The Log Miner
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Fire Spirit Arrows Dark Prince The Log
Fire Spirit Arrows Valkyrie The Log Miner
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Valkyrie Dark Prince
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Fire Spirit Arrows
Minions
Arrows The Log Miner
Arrows
Arrows The Log
Fire Spirit Minions Dark Prince
Fire Spirit Arrows
Arrows The Log
Miner Valkyrie Dark Prince
Arrows The Log
Arrows
Dark Prince
Minions The Log
Dark Prince The Log Miner

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