My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Night Witch
Giant Snowball
Minions Night Witch
Zap
Minions Royal Giant Night Witch
Barbarian Barrel
Valkyrie Electro Wizard Night Witch
The Log
Royal Giant
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Valkyrie P.E.K.K.A Electro Wizard Night Witch
Fireball
Minions Electro Wizard Night Witch
Poison
Minions Electro Wizard Night Witch
Lightning
Valkyrie Electro Wizard Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Valkyrie Freeze Electro Wizard Night Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Valkyrie Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie P.E.K.K.A
Royal Giant
Minions The Log Electro Wizard Night Witch
Valkyrie
Minions P.E.K.K.A Electro Wizard
Freeze
P.E.K.K.A
Electro Wizard Minions Valkyrie The Log Night Witch
The Log
Royal Giant P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Giant Valkyrie
Night Witch
Royal Giant P.E.K.K.A

Defense Synergies 2 14

Minions
Valkyrie Freeze P.E.K.K.A The Log Electro Wizard
Royal Giant
Valkyrie
Minions Freeze P.E.K.K.A The Log Electro Wizard Night Witch
Freeze
Minions Valkyrie Electro Wizard
P.E.K.K.A
The Log Minions Valkyrie Electro Wizard
The Log
P.E.K.K.A Minions Valkyrie Electro Wizard Night Witch
Electro Wizard
Minions Valkyrie Freeze P.E.K.K.A The Log Night Witch
Night Witch
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Electro Wizard
P.E.K.K.A Minions Valkyrie The Log Electro Wizard Night Witch
P.E.K.K.A Minions Valkyrie Freeze Electro Wizard Night Witch
P.E.K.K.A Night Witch Minions Valkyrie Electro Wizard
Valkyrie P.E.K.K.A The Log
Freeze The Log Minions Valkyrie Electro Wizard Night Witch
Minions Electro Wizard Freeze Night Witch
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Night Witch
Valkyrie Electro Wizard Night Witch
Minions Valkyrie Electro Wizard Freeze The Log Night Witch
Minions Electro Wizard Night Witch
P.E.K.K.A Night Witch Minions Valkyrie Freeze The Log Electro Wizard
Valkyrie Minions Freeze P.E.K.K.A The Log Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Minions Valkyrie P.E.K.K.A Electro Wizard Night Witch
Minions Valkyrie The Log Electro Wizard Night Witch
Valkyrie Freeze The Log Minions Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Minions P.E.K.K.A The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie The Log
P.E.K.K.A Minions Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard Night Witch
P.E.K.K.A Valkyrie Night Witch
Minions Freeze Electro Wizard
P.E.K.K.A Minions Valkyrie Electro Wizard Night Witch
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Electro Wizard Minions Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Night Witch
Valkyrie
Electro Wizard Minions Valkyrie Freeze P.E.K.K.A The Log Night Witch
Minions Valkyrie Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Valkyrie Freeze The Log
Valkyrie The Log
Minions Freeze
The Log
The Log Freeze
The Log
Minions Electro Wizard Night Witch
Valkyrie The Log Electro Wizard
The Log
Minions Freeze
The Log
The Log
The Log
Freeze
Minions Night Witch
The Log Electro Wizard
Valkyrie The Log
Minions The Log Night Witch
The Log
The Log
Freeze The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Electro Wizard Night Witch
Electro Wizard Minions Freeze
Night Witch
The Log Night Witch
Freeze Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Minions Freeze Night Witch
Electro Wizard
Freeze
The Log
Valkyrie Electro Wizard
The Log
P.E.K.K.A
Minions Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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