My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Miner
Zap
Minions
Barbarian Barrel
Valkyrie Wizard Hunter
The Log
Hunter
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Hunter P.E.K.K.A Miner
Fireball
Minions Wizard Hunter
Poison
Minions Wizard Hunter
Lightning
Valkyrie Wizard Hunter
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Fireball Valkyrie Hunter Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Miner Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner Valkyrie P.E.K.K.A
Fireball
Giant Miner
Valkyrie
Minions Giant Wizard Hunter P.E.K.K.A
Giant
Minions Hunter Miner Fireball Valkyrie Wizard
Wizard
Valkyrie Giant P.E.K.K.A Miner
Hunter
Giant Valkyrie P.E.K.K.A
P.E.K.K.A
Minions Valkyrie Wizard Hunter
Miner
Minions Giant Fireball Wizard

Defense Synergies 1 9

Minions
Valkyrie Hunter P.E.K.K.A
Fireball
Valkyrie Miner
Valkyrie
Minions Fireball Wizard Hunter P.E.K.K.A
Giant
Wizard
Valkyrie P.E.K.K.A
Hunter
Minions Valkyrie P.E.K.K.A
P.E.K.K.A
Minions Valkyrie Wizard Hunter
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Hunter P.E.K.K.A Minions Valkyrie
Hunter P.E.K.K.A Minions Valkyrie
Hunter P.E.K.K.A Minions Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Minions Valkyrie Hunter
Minions Hunter Fireball Wizard
Fireball Valkyrie P.E.K.K.A
Hunter P.E.K.K.A Minions
Valkyrie Hunter Miner
Minions Valkyrie Fireball Wizard Hunter
Minions Hunter Fireball Wizard
Hunter P.E.K.K.A Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Minions Hunter P.E.K.K.A
P.E.K.K.A Hunter
Fireball Hunter P.E.K.K.A
Wizard Minions Fireball Valkyrie Hunter P.E.K.K.A
Fireball Minions Valkyrie Wizard Hunter
Valkyrie Wizard Hunter Minions Fireball
P.E.K.K.A Hunter
Valkyrie Wizard Minions Fireball Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Valkyrie Wizard Hunter Miner
P.E.K.K.A Minions Valkyrie Hunter
Valkyrie Hunter P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Hunter
Fireball Wizard Minions Hunter
P.E.K.K.A Minions Fireball Valkyrie Hunter
P.E.K.K.A Valkyrie Hunter
P.E.K.K.A Minions Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Minions Valkyrie Hunter
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard Hunter
Wizard Fireball Valkyrie
Minions Fireball Valkyrie Hunter P.E.K.K.A
Minions Valkyrie Fireball Wizard Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Minions Hunter
Wizard
Fireball Wizard Hunter
Fireball Miner Wizard
Minions Fireball
Miner Fireball Valkyrie Wizard
Fireball Wizard
Fireball Hunter Miner
Minions Fireball
Fireball
Fireball Wizard Hunter
Fireball Wizard
Fireball
Minions
Fireball Wizard Hunter
Fireball Valkyrie Wizard Miner
Minions Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Hunter
Fireball Miner Wizard Hunter
Fireball Wizard Miner
Fireball Miner
Fireball Wizard Hunter
Minions Fireball Wizard
Fireball
Fireball Wizard Hunter Miner
Fireball
P.E.K.K.A
Fireball Wizard
Minions Fireball
Fireball Wizard Hunter
Fireball
Fireball Miner Valkyrie Wizard Hunter
Fireball Wizard
Fireball
P.E.K.K.A
Minions Fireball
Fireball
Fireball Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: