My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard
Fireball
Minion Horde Elite Barbarians Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Valkyrie Minion Horde Giant Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tornado Valkyrie Minion Horde

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Giant
Elite Barbarians
Valkyrie Rage Wizard Mega Knight
Valkyrie
Elite Barbarians Giant Wizard Tornado
Giant
Rage Minion Horde Valkyrie Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie Giant Rage Mega Knight
Rage
Minion Horde Elite Barbarians Giant Wizard
Tornado
Wizard Valkyrie Giant Mega Knight
Mega Knight
Minion Horde Elite Barbarians Wizard Tornado

Defense Synergies 2 7

Minion Horde
Tornado
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Tornado
Giant
Wizard
Tornado Elite Barbarians Valkyrie Mega Knight
Rage
Tornado
Wizard Minion Horde Valkyrie Mega Knight
Mega Knight
Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie Mega Knight
Minion Horde Tornado Mega Knight Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Mega Knight
Elite Barbarians Valkyrie Tornado Mega Knight
Tornado Valkyrie Mega Knight
Minion Horde Tornado Wizard
Valkyrie Mega Knight
Minion Horde Elite Barbarians Tornado
Elite Barbarians Tornado Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Wizard Tornado Mega Knight
Minion Horde Wizard Tornado
Minion Horde Mega Knight Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Mega Knight Minion Horde Tornado
Elite Barbarians Minion Horde Mega Knight
Minion Horde Tornado Elite Barbarians Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Valkyrie Tornado
Mega Knight Minion Horde Elite Barbarians Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Mega Knight
Elite Barbarians Tornado
Valkyrie Wizard Mega Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Wizard Mega Knight
Mega Knight Minion Horde Elite Barbarians Valkyrie
Valkyrie Mega Knight Minion Horde Elite Barbarians Tornado
Minion Horde Elite Barbarians Valkyrie Mega Knight
Wizard Minion Horde Tornado
Minion Horde Elite Barbarians Valkyrie
Mega Knight Minion Horde Elite Barbarians Valkyrie
Minion Horde Mega Knight Elite Barbarians Valkyrie Tornado
Minion Horde
Mega Knight Minion Horde Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Tornado
Elite Barbarians Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Mega Knight
Elite Barbarians Minion Horde Valkyrie Tornado
Valkyrie Mega Knight Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Tornado
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Wizard Tornado
Minion Horde Elite Barbarians Tornado
Minion Horde Valkyrie Wizard Tornado
Wizard Tornado
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Tornado
Minion Horde
Wizard Mega Knight
Valkyrie Wizard Tornado Mega Knight
Minion Horde Mega Knight
Wizard Tornado
Tornado
Minion Horde
Tornado Valkyrie Wizard Mega Knight
Minion Horde
Wizard Tornado
Wizard Tornado Mega Knight
Tornado
Elite Barbarians Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Tornado
Minion Horde Valkyrie Wizard Mega Knight
Wizard
Tornado
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Tornado
Tornado
Tornado Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: