My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Balloon Electro Wizard Lumberjack
Fireball
Wizard Witch Balloon Electro Wizard Lumberjack
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Valkyrie Wizard Witch Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Electro Wizard Lumberjack Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Electro Wizard Lumberjack

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie Witch Lumberjack Mega Knight
Valkyrie
Balloon Lumberjack Zap Wizard Witch Electro Wizard
Wizard
Valkyrie Balloon Lumberjack Mega Knight
Witch
Zap Valkyrie Lumberjack Mega Knight
Balloon
Zap Valkyrie Lumberjack Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Zap Wizard Witch Electro Wizard Mega Knight
Mega Knight
Zap Wizard Witch Balloon Electro Wizard Lumberjack

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Valkyrie Witch Lumberjack
Valkyrie
Zap Wizard Witch Electro Wizard Lumberjack
Wizard
Valkyrie Electro Wizard Lumberjack Mega Knight
Witch
Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Zap Valkyrie Wizard Witch Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Wizard Witch Electro Wizard
Mega Knight
Zap Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Lumberjack Zap Valkyrie Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Valkyrie Electro Wizard
Witch Lumberjack Valkyrie Electro Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Wizard Witch
Zap Valkyrie Electro Wizard Mega Knight
Witch Lumberjack
Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Witch Electro Wizard Zap Wizard Lumberjack Mega Knight
Zap Wizard Witch Electro Wizard
Lumberjack Mega Knight Zap Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Mega Knight Zap Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Witch Electro Wizard Lumberjack
Mega Knight Zap Valkyrie Wizard Witch Electro Wizard Lumberjack
Zap Valkyrie Wizard Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Mega Knight Zap Electro Wizard
Valkyrie Witch Lumberjack Mega Knight
Wizard Zap Witch Electro Wizard
Valkyrie Witch Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Electro Wizard Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch Mega Knight
Witch Electro Wizard Zap Valkyrie Lumberjack
Valkyrie Mega Knight Zap Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Electro Wizard Lumberjack
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Electro Wizard Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Witch Mega Knight
Witch
Zap Wizard Witch Electro Wizard
Zap Wizard Witch Mega Knight
Zap
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Witch
Zap Wizard Witch Electro Wizard
Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight

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