My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Graveyard
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon Graveyard
Zap
Fire Spirit Skeleton Army Prince Graveyard
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Electro Wizard Graveyard
The Log
Fire Spirit Skeleton Army Prince Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Fire Spirit Skeleton Army Graveyard
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Baby Dragon Prince Electro Wizard Graveyard
Fireball
Skeleton Army Baby Dragon Electro Wizard
Poison
Skeleton Army Electro Wizard Graveyard
Lightning
Valkyrie Baby Dragon Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Valkyrie Baby Dragon Electro Wizard Prince Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Valkyrie Baby Dragon

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Prince
Valkyrie
Fire Spirit Prince Graveyard Baby Dragon Electro Wizard
Skeleton Army
Baby Dragon
Graveyard Fire Spirit Valkyrie Prince Electro Wizard Mega Knight
Prince
Valkyrie Mega Knight Fire Spirit Baby Dragon Electro Wizard Graveyard
Electro Wizard
Graveyard Valkyrie Baby Dragon Prince Mega Knight
Graveyard
Valkyrie Baby Dragon Electro Wizard Prince Mega Knight
Mega Knight
Prince Baby Dragon Electro Wizard Graveyard

Defense Synergies 0 11

Fire Spirit
Valkyrie Electro Wizard
Valkyrie
Fire Spirit Baby Dragon Prince Electro Wizard
Skeleton Army
Prince Electro Wizard
Baby Dragon
Valkyrie Prince Mega Knight
Prince
Valkyrie Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Fire Spirit Valkyrie Skeleton Army Prince Mega Knight
Graveyard
Mega Knight
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Skeleton Army Valkyrie Prince Electro Wizard Mega Knight
Skeleton Army Prince Mega Knight Fire Spirit Valkyrie Electro Wizard
Skeleton Army Prince Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Fire Spirit Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Fire Spirit Baby Dragon
Valkyrie Baby Dragon Electro Wizard Mega Knight
Skeleton Army Prince
Skeleton Army Fire Spirit Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Baby Dragon Mega Knight
Baby Dragon Electro Wizard
Skeleton Army Prince Mega Knight Fire Spirit Valkyrie Electro Wizard
Fire Spirit Valkyrie Skeleton Army Mega Knight Baby Dragon Prince Electro Wizard
Skeleton Army Prince Electro Wizard Mega Knight
Skeleton Army Prince Electro Wizard Mega Knight
Mega Knight Valkyrie Skeleton Army Prince Electro Wizard
Fire Spirit Mega Knight Valkyrie Skeleton Army Baby Dragon Prince Electro Wizard
Valkyrie Baby Dragon Fire Spirit Electro Wizard Mega Knight
Prince Electro Wizard
Valkyrie Skeleton Army Mega Knight Fire Spirit Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Prince Electro Wizard
Electro Wizard Valkyrie Baby Dragon Prince Mega Knight
Skeleton Army Mega Knight Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Prince Mega Knight Electro Wizard
Valkyrie Skeleton Army Prince Mega Knight
Fire Spirit Baby Dragon Electro Wizard
Skeleton Army Prince Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army Prince
Electro Wizard Mega Knight Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Mega Knight Valkyrie Prince
Skeleton Army Mega Knight Valkyrie Prince Electro Wizard
Skeleton Army Prince Mega Knight Valkyrie
Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Electro Wizard Valkyrie Baby Dragon Prince
Valkyrie Mega Knight Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Prince
Fire Spirit Valkyrie Baby Dragon Mega Knight
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Prince Electro Wizard
Valkyrie Prince Electro Wizard
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon Mega Knight
Fire Spirit Baby Dragon Prince Electro Wizard Mega Knight
Fire Spirit Valkyrie Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Prince
Baby Dragon
Fire Spirit Valkyrie Baby Dragon Mega Knight
Baby Dragon Electro Wizard
Baby Dragon Prince Mega Knight
Baby Dragon
Fire Spirit Baby Dragon Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard
Prince Mega Knight
Electro Wizard Fire Spirit Skeleton Army Prince
Fire Spirit Baby Dragon Electro Wizard
Valkyrie Baby Dragon Prince Electro Wizard Mega Knight
Baby Dragon
Prince Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: