My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Balloon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Executioner Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Wizard Balloon Executioner Electro Wizard
Fireball
Tesla Wizard Balloon Executioner Electro Wizard
Poison
Wizard Balloon Executioner Electro Wizard
Lightning
Tesla Valkyrie Wizard Balloon Executioner Electro Wizard
Rocket
Valkyrie Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Valkyrie Electro Wizard Wizard Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tesla Valkyrie Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Balloon Wizard Executioner Electro Wizard
Wizard
Valkyrie Rage Balloon Mega Knight
Rage
Balloon Wizard Electro Wizard
Balloon
Valkyrie Rage Wizard Executioner Electro Wizard Mega Knight
Executioner
Valkyrie Balloon Mega Knight
Electro Wizard
Valkyrie Rage Balloon Mega Knight
Mega Knight
Wizard Balloon Executioner Electro Wizard

Defense Synergies 0 10

Tesla
Valkyrie Wizard Electro Wizard
Valkyrie
Tesla Wizard Executioner Electro Wizard
Wizard
Tesla Valkyrie Electro Wizard Mega Knight
Rage
Balloon
Executioner
Valkyrie Mega Knight
Electro Wizard
Tesla Valkyrie Wizard Mega Knight
Mega Knight
Wizard Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Executioner Electro Wizard
Tesla Valkyrie Executioner Electro Wizard Mega Knight
Tesla Mega Knight Valkyrie Executioner Electro Wizard
Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Tesla Valkyrie Executioner Electro Wizard Mega Knight
Tesla Electro Wizard Wizard Executioner
Tesla Valkyrie Electro Wizard Mega Knight
Tesla
Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Executioner Electro Wizard Tesla Wizard Mega Knight
Tesla Executioner Wizard Electro Wizard
Tesla Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Executioner Mega Knight Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Wizard Mega Knight Valkyrie Executioner Electro Wizard
Tesla Mega Knight Valkyrie Wizard Executioner Electro Wizard
Valkyrie Wizard Executioner Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Wizard Mega Knight Tesla Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Wizard Executioner Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Tesla Electro Wizard
Tesla Valkyrie Executioner Mega Knight
Wizard Executioner Tesla Electro Wizard
Tesla Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Electro Wizard Mega Knight Valkyrie
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Wizard Executioner
Wizard Tesla Valkyrie Executioner Mega Knight
Tesla Electro Wizard Valkyrie Executioner
Valkyrie Executioner Mega Knight Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner Electro Wizard
Valkyrie
Wizard Executioner Valkyrie Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard
Wizard Mega Knight
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard
Wizard Executioner Electro Wizard
Valkyrie Wizard Executioner Electro Wizard Mega Knight
Wizard Executioner
Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Mega Knight

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