My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Balloon Prince
Giant Snowball
Skeletons Minion Horde Balloon
Zap
Skeletons Minion Horde Balloon Prince
Barbarian Barrel
Skeletons Valkyrie
The Log
Skeletons Mini P.E.K.K.A Prince
Earthquake
Skeletons
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Mini P.E.K.K.A Valkyrie Balloon Prince
Fireball
Minion Horde Balloon
Poison
Minion Horde Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Prince
Rocket
Minion Horde Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Mini P.E.K.K.A Valkyrie Minion Horde Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Arrows Mini P.E.K.K.A

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Mini P.E.K.K.A Prince
Minion Horde
Rage Prince
Mini P.E.K.K.A
Arrows Valkyrie Rage
Valkyrie
Balloon Prince Mini P.E.K.K.A
Rage
Minion Horde Balloon Mini P.E.K.K.A Prince
Balloon
Arrows Valkyrie Rage
Prince
Valkyrie Arrows Minion Horde Rage

Defense Synergies 0 8

Skeletons
Minion Horde Mini P.E.K.K.A Prince
Arrows
Mini P.E.K.K.A Valkyrie Prince
Minion Horde
Skeletons
Mini P.E.K.K.A
Skeletons Arrows Valkyrie
Valkyrie
Arrows Mini P.E.K.K.A Prince
Rage
Balloon
Prince
Skeletons Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Skeletons Valkyrie Prince
Minion Horde Mini P.E.K.K.A Prince Skeletons Valkyrie
Minion Horde Mini P.E.K.K.A Prince Skeletons Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Skeletons Valkyrie
Minion Horde Arrows
Arrows Valkyrie
Minion Horde Mini P.E.K.K.A Skeletons Prince
Skeletons Minion Horde Mini P.E.K.K.A Valkyrie Prince
Minion Horde Valkyrie Skeletons Arrows
Arrows Minion Horde
Minion Horde Mini P.E.K.K.A Prince Skeletons Valkyrie
Valkyrie Arrows Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Minion Horde Prince
Minion Horde Mini P.E.K.K.A Prince
Minion Horde Skeletons Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Minion Horde Valkyrie Prince
Arrows Valkyrie
Mini P.E.K.K.A Prince
Valkyrie Arrows Minion Horde Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Prince
Arrows Mini P.E.K.K.A Valkyrie Prince
Skeletons Minion Horde Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Minion Horde
Skeletons Minion Horde Mini P.E.K.K.A Valkyrie Prince
Arrows Skeletons Minion Horde
Mini P.E.K.K.A Prince Skeletons Minion Horde Valkyrie
Mini P.E.K.K.A Minion Horde Valkyrie Prince
Minion Horde Skeletons Mini P.E.K.K.A Valkyrie Prince
Skeletons Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Prince
Mini P.E.K.K.A Prince Skeletons Minion Horde Valkyrie
Minion Horde Valkyrie
Skeletons Minion Horde Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie Prince
Arrows Minion Horde Valkyrie
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Prince
Arrows Minion Horde Valkyrie Prince
Arrows
Arrows Minion Horde
Arrows Prince
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince
Arrows Valkyrie
Minion Horde Prince
Arrows
Prince
Arrows Minion Horde
Arrows Valkyrie
Minion Horde
Arrows
Arrows Prince
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Prince
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Valkyrie Prince
Arrows
Arrows
Minion Horde Prince
Minion Horde
Prince

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