My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Mega Minion Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Valkyrie Wizard Skeleton Army Balloon
Fireball
Mega Minion Wizard Skeleton Army Balloon
Poison
Mega Minion Wizard Skeleton Army Balloon
Lightning
Mega Minion Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mega Minion Skeleton Army Fireball Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Mega Minion Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Mega Minion
Mega Minion
Arrows Fireball Valkyrie Balloon
Fireball
Arrows Mega Minion
Valkyrie
Balloon Mega Minion Wizard
Wizard
Valkyrie Rage Balloon
Rage
Balloon Wizard
Skeleton Army
Balloon
Arrows Valkyrie Rage Mega Minion Wizard

Defense Synergies 0 9

Arrows
Mega Minion Fireball Valkyrie
Mega Minion
Arrows Valkyrie Wizard Skeleton Army
Fireball
Arrows Valkyrie
Valkyrie
Arrows Mega Minion Fireball Wizard
Wizard
Mega Minion Valkyrie Skeleton Army
Rage
Skeleton Army
Mega Minion Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard
Skeleton Army Mega Minion Valkyrie
Skeleton Army Mega Minion Valkyrie
Skeleton Army Mega Minion Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Mega Minion Valkyrie
Mega Minion Arrows Fireball Wizard
Arrows Fireball Valkyrie
Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Arrows Mega Minion Fireball Wizard
Arrows Mega Minion Fireball Wizard
Skeleton Army Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Arrows Mega Minion
Skeleton Army
Skeleton Army Fireball
Wizard Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Mega Minion Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Mega Minion Fireball
Valkyrie Wizard Skeleton Army Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Arrows Mega Minion Valkyrie Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army
Arrows Fireball Wizard
Skeleton Army Mega Minion Fireball Valkyrie
Valkyrie Skeleton Army
Mega Minion Fireball Valkyrie Skeleton Army
Mega Minion Skeleton Army
Mega Minion Valkyrie
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Mega Minion Fireball Valkyrie
Arrows Valkyrie Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Mega Minion
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Mega Minion Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Mega Minion
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Skeleton Army
Fireball Arrows Mega Minion Wizard
Arrows Fireball
Fireball Mega Minion Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Mega Minion
Fireball
Fireball
Fireball

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