My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mega Minion Valkyrie Baby Dragon Witch Electro Wizard
Fireball
Elite Barbarians Mega Minion Baby Dragon Witch Electro Wizard
Poison
Mega Minion Witch Electro Wizard
Lightning
Elite Barbarians Mega Minion Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Fireball Valkyrie Baby Dragon Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Mega Minion
Elite Barbarians
Arrows Valkyrie Fireball
Mega Minion
Arrows Fireball Valkyrie Baby Dragon
Fireball
Arrows Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Valkyrie
Elite Barbarians Mega Minion Baby Dragon Witch Electro Wizard
Baby Dragon
Mega Minion Fireball Valkyrie Witch Electro Wizard
Witch
Valkyrie Baby Dragon
Electro Wizard
Fireball Valkyrie Baby Dragon

Defense Synergies 1 15

Arrows
Mega Minion Fireball Valkyrie
Elite Barbarians
Valkyrie Mega Minion
Mega Minion
Arrows Elite Barbarians Valkyrie Baby Dragon Witch Electro Wizard
Fireball
Arrows Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Arrows Mega Minion Fireball Baby Dragon Witch Electro Wizard
Baby Dragon
Mega Minion Valkyrie Witch
Witch
Mega Minion Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Mega Minion Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Baby Dragon Electro Wizard
Elite Barbarians Mega Minion Valkyrie Witch Electro Wizard
Witch Elite Barbarians Mega Minion Valkyrie Electro Wizard
Elite Barbarians Witch Mega Minion Valkyrie Electro Wizard
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Mega Minion Valkyrie Baby Dragon Electro Wizard
Mega Minion Electro Wizard Arrows Fireball Baby Dragon Witch
Arrows Fireball Valkyrie Baby Dragon Electro Wizard
Witch Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Mega Minion Fireball Baby Dragon
Arrows Mega Minion Fireball Baby Dragon Witch Electro Wizard
Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Arrows Mega Minion Baby Dragon Witch Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Electro Wizard
Arrows Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Arrows Fireball Elite Barbarians Mega Minion Valkyrie Baby Dragon Witch Electro Wizard
Arrows Valkyrie Baby Dragon Witch Mega Minion Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Arrows Elite Barbarians Fireball Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Elite Barbarians Mega Minion Valkyrie Baby Dragon
Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie Witch
Arrows Fireball Baby Dragon Witch Electro Wizard
Elite Barbarians Mega Minion Fireball Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Elite Barbarians Mega Minion Fireball Valkyrie Baby Dragon Witch
Witch Mega Minion
Elite Barbarians Mega Minion Valkyrie Witch
Arrows Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Elite Barbarians Witch Electro Wizard Mega Minion Fireball Valkyrie Baby Dragon
Arrows Valkyrie Elite Barbarians Mega Minion Fireball Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Mega Minion Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Elite Barbarians Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows Baby Dragon
Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Mega Minion Fireball Baby Dragon Electro Wizard
Arrows Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon Witch
Mega Minion Witch
Arrows Fireball Baby Dragon Witch Electro Wizard
Fireball Arrows Baby Dragon Witch
Fireball Arrows Baby Dragon
Elite Barbarians Arrows Fireball Baby Dragon Witch Electro Wizard
Electro Wizard Mega Minion Fireball Witch
Elite Barbarians Mega Minion Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball Witch
Fireball Arrows Mega Minion Baby Dragon Witch Electro Wizard
Arrows Fireball
Fireball Mega Minion Valkyrie Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball
Elite Barbarians Mega Minion
Elite Barbarians Fireball Baby Dragon Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Baby Dragon Witch Electro Wizard

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