My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie Bomb Tower
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Earthquake Tornado Valkyrie Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Earthquake Valkyrie Tornado
Earthquake
Hog Rider Firecracker Tornado The Log
Valkyrie
Hog Rider Firecracker Tornado
Bomb Tower
Hog Rider
Firecracker Earthquake Valkyrie The Log Tornado
Tornado
Firecracker Earthquake Valkyrie Hog Rider The Log
The Log
Hog Rider Earthquake Tornado

Defense Synergies 4 15

Skeletons
Firecracker Earthquake Bomb Tower Tornado The Log
Firecracker
Valkyrie The Log Skeletons Earthquake Bomb Tower Tornado
Earthquake
Skeletons Firecracker Bomb Tower Tornado The Log
Valkyrie
Firecracker Bomb Tower Tornado The Log
Bomb Tower
Tornado The Log Skeletons Firecracker Earthquake Valkyrie
Hog Rider
Tornado
Bomb Tower Skeletons Firecracker Earthquake Valkyrie The Log
The Log
Firecracker Bomb Tower Skeletons Earthquake Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie The Log
Bomb Tower Skeletons Firecracker Valkyrie The Log
Bomb Tower Tornado Skeletons Valkyrie
Bomb Tower Skeletons Firecracker Valkyrie
Firecracker Earthquake Valkyrie Bomb Tower Tornado The Log
Tornado The Log Skeletons Firecracker Earthquake Valkyrie Bomb Tower
Tornado Firecracker Bomb Tower
Earthquake Valkyrie Bomb Tower The Log
Skeletons Bomb Tower Tornado
Tornado Skeletons Firecracker Valkyrie
Valkyrie Skeletons Firecracker Earthquake Bomb Tower Tornado The Log
Firecracker Tornado
Bomb Tower Skeletons Earthquake Valkyrie The Log
Valkyrie Bomb Tower Firecracker Earthquake Tornado The Log
Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Skeletons Firecracker Valkyrie Tornado
Bomb Tower Firecracker Valkyrie Tornado The Log
Earthquake Valkyrie Bomb Tower Tornado The Log Firecracker
Bomb Tower Tornado
Valkyrie Firecracker Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie Bomb Tower The Log
Skeletons Valkyrie Bomb Tower The Log
Valkyrie Tornado The Log
Skeletons Valkyrie
Firecracker Skeletons Bomb Tower Tornado
Skeletons Valkyrie Bomb Tower
Valkyrie Bomb Tower
Skeletons Firecracker Valkyrie Bomb Tower Tornado The Log
Skeletons
Valkyrie Bomb Tower
Valkyrie Tornado The Log
Skeletons Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Skeletons Firecracker Valkyrie Bomb Tower Tornado The Log
Valkyrie Firecracker Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie The Log
Firecracker Tornado The Log
Earthquake The Log
Earthquake Firecracker Valkyrie The Log
Firecracker Earthquake Valkyrie The Log
Firecracker Tornado
Firecracker Earthquake Tornado The Log
Earthquake The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Earthquake Valkyrie Tornado The Log
Firecracker Tornado
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Tornado
Firecracker Earthquake The Log
Firecracker Earthquake Valkyrie Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Firecracker Earthquake Tornado The Log Valkyrie
Firecracker The Log Earthquake Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake
Firecracker Tornado
The Log
Firecracker Valkyrie
The Log Firecracker Earthquake
Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log

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