My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Fireball
Hog Rider Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Valkyrie Hog Rider Baby Dragon Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Valkyrie Baby Dragon Ice Wizard
Fireball
Zap Hog Rider Baby Dragon Electro Wizard
Valkyrie
Hog Rider Zap Baby Dragon Electro Wizard
Hog Rider
Zap Fireball Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Zap Fireball Valkyrie Hog Rider Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Zap Baby Dragon
Electro Wizard
Zap Fireball Valkyrie Hog Rider Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 3 13

Zap
Fireball Electro Wizard Valkyrie Baby Dragon Ice Wizard Inferno Dragon
Fireball
Zap Valkyrie Ice Wizard Electro Wizard
Valkyrie
Zap Fireball Baby Dragon Ice Wizard Electro Wizard
Hog Rider
Baby Dragon
Ice Wizard Zap Valkyrie Inferno Dragon
Ice Wizard
Baby Dragon Zap Fireball Valkyrie Inferno Dragon
Electro Wizard
Zap Fireball Valkyrie Inferno Dragon
Inferno Dragon
Zap Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Zap Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball Baby Dragon Ice Wizard
Zap Fireball Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Ice Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Zap Fireball Baby Dragon
Inferno Dragon Zap Fireball Baby Dragon Ice Wizard Electro Wizard
Zap Fireball Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie Zap Baby Dragon Electro Wizard
Inferno Dragon Electro Wizard
Zap Fireball Electro Wizard Inferno Dragon
Fireball Valkyrie Electro Wizard
Fireball Zap Valkyrie Baby Dragon Ice Wizard Electro Wizard
Zap Valkyrie Baby Dragon Fireball Ice Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Baby Dragon Inferno Dragon
Zap Valkyrie Electro Wizard
Valkyrie Zap Fireball Electro Wizard
Valkyrie Inferno Dragon
Fireball Zap Baby Dragon Ice Wizard Electro Wizard
Fireball Valkyrie Ice Wizard Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Fireball Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Electro Wizard Zap Fireball Valkyrie Baby Dragon Inferno Dragon
Valkyrie Zap Fireball Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Ice Wizard Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap
Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Ice Wizard
Inferno Dragon
Fireball Zap Baby Dragon Ice Wizard Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Baby Dragon Ice Wizard Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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