My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Witch Balloon
Zap
Inferno Tower Clone Witch Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard Clone Witch
The Log
Clone Witch
Earthquake
Inferno Tower Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Wizard Clone Witch Balloon P.E.K.K.A
Fireball
Inferno Tower Wizard Clone Witch Balloon
Poison
Inferno Tower Wizard Clone Witch Balloon
Lightning
Valkyrie Inferno Tower Wizard Witch Balloon
Rocket
Valkyrie Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Valkyrie Inferno Tower Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Clone Valkyrie Inferno Tower

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch P.E.K.K.A
Inferno Tower
Wizard
Valkyrie Rage Balloon P.E.K.K.A
Rage
Witch Balloon Wizard
Clone
Balloon Witch
Witch
Rage Valkyrie Clone P.E.K.K.A
Balloon
Valkyrie Rage Clone Wizard
P.E.K.K.A
Valkyrie Wizard Witch

Defense Synergies 0 5

Valkyrie
Inferno Tower Wizard Witch P.E.K.K.A
Inferno Tower
Valkyrie
Wizard
Valkyrie P.E.K.K.A
Rage
Clone
Witch
Valkyrie
Balloon
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Valkyrie Witch
Inferno Tower Witch P.E.K.K.A Valkyrie
Inferno Tower Witch P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A
Valkyrie
Inferno Tower Wizard Witch
Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Valkyrie Inferno Tower
Valkyrie Witch Wizard
Inferno Tower Wizard Witch
Inferno Tower P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Valkyrie Inferno Tower Witch P.E.K.K.A
Valkyrie Wizard Witch
Valkyrie Wizard Witch
P.E.K.K.A Inferno Tower
Valkyrie Wizard Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch P.E.K.K.A
Valkyrie Wizard
P.E.K.K.A Valkyrie Inferno Tower Witch
Valkyrie P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Witch
Wizard Witch
P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch
Inferno Tower Witch Valkyrie P.E.K.K.A
Valkyrie Inferno Tower Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard
P.E.K.K.A
Wizard
Witch
Wizard Witch
Valkyrie Wizard
Wizard
P.E.K.K.A
Witch
Witch
Witch

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