My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard Executioner Electro Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball
Inferno Tower Wizard Executioner Electro Wizard Lumberjack Ram Rider
Poison
Inferno Tower Wizard Executioner Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Executioner Electro Wizard Lumberjack Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Electro Wizard Lumberjack Inferno Tower Wizard Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Electro Wizard Lumberjack Inferno Tower

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Executioner P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower
Wizard
Valkyrie P.E.K.K.A Lumberjack Ram Rider
Executioner
Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Valkyrie Wizard Executioner Lumberjack Ram Rider
Electro Wizard
P.E.K.K.A Valkyrie Lumberjack Ram Rider
Lumberjack
Valkyrie Wizard P.E.K.K.A Electro Wizard Ram Rider
Ram Rider
Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack

Defense Synergies 1 15

Valkyrie
Inferno Tower Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Valkyrie Lumberjack
Wizard
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Executioner
Valkyrie Lumberjack
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Inferno Tower Valkyrie Wizard P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Valkyrie Inferno Tower Wizard Executioner Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Executioner Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack Valkyrie Executioner Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack Ram Rider Valkyrie Executioner Electro Wizard
Inferno Tower P.E.K.K.A Lumberjack Valkyrie Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Lumberjack
Valkyrie Executioner Electro Wizard Lumberjack
Inferno Tower Electro Wizard Ram Rider Wizard Executioner
Valkyrie Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack
Valkyrie Inferno Tower Electro Wizard Lumberjack
Valkyrie Executioner Electro Wizard Wizard Lumberjack Ram Rider
Inferno Tower Executioner Wizard Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Lumberjack Valkyrie Wizard Electro Wizard Ram Rider
Valkyrie Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack
Inferno Tower P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Inferno Tower P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Wizard Valkyrie Inferno Tower Executioner P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Executioner Electro Wizard Lumberjack Ram Rider
Valkyrie Wizard Executioner Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Inferno Tower Electro Wizard Lumberjack Ram Rider
Valkyrie Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack Valkyrie Inferno Tower Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Lumberjack Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Executioner Lumberjack Ram Rider
Wizard Executioner Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Inferno Tower Electro Wizard Lumberjack Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Electro Wizard Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Lumberjack
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Inferno Tower Wizard Executioner Lumberjack Ram Rider
Wizard Valkyrie Executioner
Inferno Tower Electro Wizard Valkyrie Executioner P.E.K.K.A Lumberjack
Valkyrie Executioner Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner Electro Wizard Ram Rider
Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner Ram Rider
Wizard Executioner
Wizard Executioner Ram Rider
Wizard Ram Rider
Electro Wizard Lumberjack
Valkyrie Wizard Electro Wizard Ram Rider
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner
Wizard Executioner Electro Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard Executioner
Wizard Executioner Electro Wizard Ram Rider
Wizard Ram Rider
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard
Wizard Executioner Electro Wizard Ram Rider
Valkyrie Wizard Executioner Electro Wizard Lumberjack
Wizard Executioner
Executioner P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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