My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Baby Dragon Balloon Ice Wizard Lumberjack
Fireball
Inferno Tower Baby Dragon Balloon Ice Wizard Lumberjack
Poison
Inferno Tower Balloon Ice Wizard
Lightning
Valkyrie Inferno Tower Baby Dragon Balloon Ice Wizard Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Tornado Baby Dragon Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Valkyrie Baby Dragon Freeze Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Valkyrie Baby Dragon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Tornado Baby Dragon
Inferno Tower
Tornado
Baby Dragon Valkyrie Freeze Balloon Ice Wizard
Baby Dragon
Tornado Valkyrie Balloon Ice Wizard Lumberjack
Freeze
Balloon Tornado
Balloon
Valkyrie Freeze Lumberjack Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Balloon Lumberjack
Lumberjack
Valkyrie Balloon Baby Dragon Ice Wizard

Defense Synergies 2 14

Valkyrie
Inferno Tower Tornado Baby Dragon Freeze Ice Wizard Lumberjack
Inferno Tower
Valkyrie Tornado Baby Dragon Ice Wizard Lumberjack
Tornado
Ice Wizard Valkyrie Inferno Tower Baby Dragon
Baby Dragon
Ice Wizard Valkyrie Inferno Tower Tornado Lumberjack
Freeze
Valkyrie Lumberjack
Balloon
Ice Wizard
Tornado Baby Dragon Valkyrie Inferno Tower Lumberjack
Lumberjack
Valkyrie Inferno Tower Baby Dragon Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Inferno Tower Lumberjack Valkyrie Ice Wizard
Inferno Tower Tornado Lumberjack Valkyrie Freeze Ice Wizard
Inferno Tower Lumberjack Valkyrie Ice Wizard
Valkyrie Tornado Lumberjack
Tornado Freeze Valkyrie Baby Dragon Ice Wizard Lumberjack
Inferno Tower Tornado Baby Dragon Freeze Ice Wizard
Valkyrie Inferno Tower Baby Dragon
Inferno Tower Tornado Ice Wizard Lumberjack
Tornado Valkyrie Inferno Tower Ice Wizard Lumberjack
Valkyrie Ice Wizard Tornado Baby Dragon Freeze Lumberjack
Inferno Tower Tornado Baby Dragon Ice Wizard
Inferno Tower Lumberjack Valkyrie Freeze Ice Wizard
Valkyrie Tornado Baby Dragon Freeze Lumberjack
Inferno Tower Lumberjack
Inferno Tower Tornado Freeze Lumberjack
Valkyrie Inferno Tower Tornado Lumberjack
Valkyrie Tornado Baby Dragon Ice Wizard Lumberjack
Valkyrie Tornado Baby Dragon Freeze Ice Wizard Lumberjack
Inferno Tower Tornado Lumberjack
Valkyrie Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower
Valkyrie Baby Dragon Lumberjack
Lumberjack Valkyrie Inferno Tower
Valkyrie Lumberjack Inferno Tower Tornado
Inferno Tower Valkyrie Lumberjack
Tornado Baby Dragon Freeze Ice Wizard
Valkyrie Inferno Tower Ice Wizard Lumberjack
Inferno Tower Valkyrie Lumberjack
Freeze Valkyrie Inferno Tower Tornado Baby Dragon
Inferno Tower
Valkyrie Inferno Tower Lumberjack
Valkyrie Tornado
Valkyrie Inferno Tower Lumberjack
Valkyrie Baby Dragon
Inferno Tower Valkyrie Tornado Baby Dragon Freeze Lumberjack
Valkyrie Inferno Tower Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze
Tornado Baby Dragon Ice Wizard
Baby Dragon
Valkyrie Freeze
Valkyrie Baby Dragon
Tornado Baby Dragon Freeze Ice Wizard
Tornado Baby Dragon
Tornado Baby Dragon Freeze Ice Wizard
Tornado
Tornado Lumberjack
Valkyrie Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon
Tornado Freeze
Baby Dragon
Valkyrie Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Freeze Valkyrie Baby Dragon Ice Wizard
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Freeze
Freeze
Freeze
Tornado Baby Dragon Ice Wizard
Freeze
Valkyrie Baby Dragon Lumberjack
Baby Dragon
Tornado
Tornado Baby Dragon Freeze
Tornado
Tornado Baby Dragon Freeze

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