My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Giant Skeleton
Giant Snowball
Archers
Zap
Archers Royal Giant Inferno Tower
Barbarian Barrel
Archers Valkyrie Inferno Tower Wizard Giant Skeleton
The Log
Archers Royal Giant Mini P.E.K.K.A Giant Skeleton
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton
Fireball
Archers Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant Mini P.E.K.K.A Giant Skeleton
Royal Giant
Fireball Archers Wizard Giant Skeleton
Fireball
Royal Giant
Mini P.E.K.K.A
Archers Valkyrie Wizard Giant Skeleton
Valkyrie
Archers Mini P.E.K.K.A Wizard Giant Skeleton
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Archers Royal Giant Mini P.E.K.K.A Valkyrie Wizard

Defense Synergies 1 11

Archers
Valkyrie Mini P.E.K.K.A Inferno Tower Giant Skeleton
Royal Giant
Fireball
Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A
Archers Fireball Valkyrie Wizard
Valkyrie
Archers Fireball Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower
Archers Fireball Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Valkyrie
Mini P.E.K.K.A Inferno Tower Archers Valkyrie Giant Skeleton
Mini P.E.K.K.A Inferno Tower Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball Archers Valkyrie
Inferno Tower Archers Fireball Wizard
Fireball Valkyrie Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower
Archers Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton
Archers Valkyrie Fireball Wizard Giant Skeleton
Inferno Tower Archers Fireball Wizard
Mini P.E.K.K.A Inferno Tower Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball Archers Valkyrie Wizard
Valkyrie Wizard Archers Fireball Giant Skeleton
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Archers Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball Inferno Tower Giant Skeleton
Fireball Archers Mini P.E.K.K.A Valkyrie Wizard
Giant Skeleton Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Giant Skeleton Fireball Inferno Tower
Inferno Tower Giant Skeleton Mini P.E.K.K.A Valkyrie
Fireball Wizard Archers
Mini P.E.K.K.A Archers Fireball Valkyrie Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower Giant Skeleton
Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Valkyrie Inferno Tower Wizard
Wizard Archers Fireball Valkyrie
Inferno Tower Archers Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Archers Fireball Mini P.E.K.K.A Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Archers Fireball
Fireball Archers Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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