My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Cannon Zappies Guards
Zap
Cannon Zappies Guards
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Zappies Guards Ice Wizard
The Log
Cannon Elite Barbarians Zappies Guards
Earthquake
Cannon Zappies Guards
Arrows
Zappies Guards
Royal Delivery
Elite Barbarians Valkyrie Zappies Guards Ice Wizard
Fireball
Cannon Elite Barbarians Zappies Ice Wizard
Poison
Cannon Zappies Guards Ice Wizard
Lightning
Cannon Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Ice Wizard Fireball Valkyrie Zappies Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Ice Wizard Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Valkyrie Fireball Zappies
Fireball
Elite Barbarians
Valkyrie
Elite Barbarians Zappies
Zappies
Elite Barbarians Valkyrie
Guards
Poison
Ice Wizard

Defense Synergies 1 14

Cannon
Fireball Valkyrie Guards Poison Ice Wizard
Elite Barbarians
Valkyrie
Fireball
Cannon Valkyrie Zappies Ice Wizard
Valkyrie
Elite Barbarians Cannon Fireball Zappies Ice Wizard
Zappies
Fireball Valkyrie Guards
Guards
Cannon Zappies Poison Ice Wizard
Poison
Cannon Guards Ice Wizard
Ice Wizard
Cannon Fireball Valkyrie Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Zappies
Elite Barbarians Cannon Valkyrie Zappies Ice Wizard
Cannon Elite Barbarians Valkyrie Zappies Ice Wizard
Cannon Elite Barbarians Valkyrie Zappies Guards Ice Wizard
Elite Barbarians Fireball Valkyrie Poison
Fireball Cannon Valkyrie Zappies Guards Ice Wizard
Cannon Fireball Zappies Poison Ice Wizard
Cannon Fireball Valkyrie Poison
Cannon Zappies Elite Barbarians Ice Wizard
Elite Barbarians Guards Cannon Valkyrie Zappies Ice Wizard
Valkyrie Guards Poison Ice Wizard Cannon Fireball Zappies
Fireball Zappies Poison Ice Wizard
Cannon Elite Barbarians Fireball Valkyrie Zappies Guards Ice Wizard
Fireball Valkyrie Cannon Zappies Guards Poison
Elite Barbarians Cannon Zappies
Cannon Elite Barbarians Fireball Zappies
Cannon Elite Barbarians Fireball Valkyrie Zappies Poison
Cannon Fireball Elite Barbarians Valkyrie Zappies Guards Ice Wizard
Valkyrie Poison Cannon Fireball Zappies Guards Ice Wizard
Cannon Elite Barbarians Zappies
Valkyrie Cannon Elite Barbarians Fireball Zappies Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Elite Barbarians Fireball Zappies
Fireball Poison Elite Barbarians Valkyrie
Zappies Guards Elite Barbarians Valkyrie
Valkyrie Guards Elite Barbarians Fireball Zappies
Cannon Elite Barbarians Valkyrie Zappies Guards
Fireball Poison Zappies Ice Wizard
Guards Elite Barbarians Fireball Valkyrie Zappies Ice Wizard
Elite Barbarians Valkyrie Zappies
Elite Barbarians Fireball Valkyrie Zappies Poison
Cannon Zappies Guards
Elite Barbarians Valkyrie Zappies Guards
Elite Barbarians Fireball Valkyrie Guards Poison
Elite Barbarians Cannon Fireball Valkyrie Zappies Guards
Cannon Fireball Valkyrie Zappies
Elite Barbarians Zappies Guards Fireball Valkyrie Poison
Valkyrie Poison Cannon Elite Barbarians Fireball Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Guards
Fireball Poison Ice Wizard
Fireball Poison
Fireball Valkyrie Guards Poison
Fireball Poison Valkyrie
Fireball Poison Ice Wizard
Poison
Fireball Poison Ice Wizard
Fireball Poison
Elite Barbarians Fireball Guards Poison
Poison Fireball Valkyrie
Fireball Poison
Poison Elite Barbarians Fireball
Fireball Poison
Elite Barbarians Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Valkyrie Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Valkyrie Ice Wizard
Fireball Poison Ice Wizard
Fireball Poison
Fireball Poison
Elite Barbarians Poison Fireball Ice Wizard
Fireball Zappies Guards Poison
Elite Barbarians Fireball
Poison Fireball
Fireball Zappies Poison
Fireball Poison
Fireball Zappies Guards
Fireball Poison Zappies Ice Wizard
Fireball
Fireball Poison Valkyrie
Fireball Poison
Fireball Poison
Elite Barbarians
Elite Barbarians Fireball Zappies Guards Poison
Fireball Zappies Poison
Poison Fireball

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