My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Archers Minion Horde Hog Rider Witch
Zap
Archers Minion Horde Witch
Barbarian Barrel
Archers Valkyrie Witch Ice Wizard
The Log
Archers Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Minion Horde Witch
Royal Delivery
Archers Minion Horde Valkyrie Hog Rider Witch Ice Wizard
Fireball
Archers Minion Horde Hog Rider Witch Ice Wizard
Poison
Archers Minion Horde Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Ice Wizard Fireball Valkyrie Hog Rider Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Ice Wizard Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Minion Horde
Hog Rider
Fireball
Hog Rider The Log
Valkyrie
Archers Hog Rider Witch
Hog Rider
Fireball Valkyrie The Log Archers Minion Horde Witch
Witch
Valkyrie Hog Rider
The Log
Hog Rider Fireball
Ice Wizard

Defense Synergies 2 13

Archers
Valkyrie Witch The Log Ice Wizard
Minion Horde
The Log Ice Wizard
Fireball
The Log Valkyrie Ice Wizard
Valkyrie
Archers Fireball Witch The Log Ice Wizard
Hog Rider
Witch
Archers Valkyrie The Log Ice Wizard
The Log
Fireball Archers Minion Horde Valkyrie Witch Ice Wizard
Ice Wizard
Archers Minion Horde Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie The Log
Minion Horde Valkyrie Witch The Log Ice Wizard
Minion Horde Witch Archers Valkyrie Ice Wizard
Minion Horde Witch Valkyrie Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Archers Valkyrie Ice Wizard
Minion Horde Archers Fireball Witch Ice Wizard
Fireball Valkyrie The Log
Minion Horde Witch Ice Wizard
Archers Minion Horde Valkyrie Ice Wizard
Archers Minion Horde Valkyrie Witch Ice Wizard Fireball The Log
Minion Horde Archers Fireball Witch Ice Wizard
Minion Horde Fireball Valkyrie Witch The Log Ice Wizard
Fireball Valkyrie Minion Horde Witch The Log
Minion Horde
Minion Horde Fireball The Log
Minion Horde Fireball Valkyrie Witch
Fireball Archers Minion Horde Valkyrie Witch The Log Ice Wizard
Valkyrie Witch The Log Archers Fireball Ice Wizard
Valkyrie Archers Minion Horde Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch
Fireball Archers Valkyrie The Log
Minion Horde Valkyrie Witch The Log
Valkyrie Minion Horde Fireball The Log
Minion Horde Valkyrie Witch
Fireball Archers Minion Horde Witch Ice Wizard
Archers Minion Horde Fireball Valkyrie Witch Ice Wizard
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie Witch The Log
Witch Minion Horde
Minion Horde Valkyrie Witch
Fireball Valkyrie The Log
Minion Horde Fireball Valkyrie Witch
Archers Minion Horde Fireball Valkyrie Witch
Witch Archers Minion Horde Fireball Valkyrie The Log
Valkyrie Archers Minion Horde Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie The Log
Fireball The Log Ice Wizard
Minion Horde Fireball The Log
Fireball Valkyrie The Log
Fireball Minion Horde Valkyrie The Log
Fireball Minion Horde Witch Ice Wizard
Archers Minion Horde Witch The Log
Fireball The Log Ice Wizard
Fireball The Log
Minion Horde Fireball
Minion Horde Fireball Valkyrie The Log
Fireball Archers
Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball Witch The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Archers Fireball The Log
Fireball Valkyrie Witch The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball Valkyrie Witch Ice Wizard
Minion Horde Witch
Fireball The Log Witch Ice Wizard
Fireball Witch The Log
Fireball The Log
Archers Minion Horde Fireball Witch Ice Wizard
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Archers Fireball Witch
Fireball Archers Witch Ice Wizard
The Log Fireball
Fireball Minion Horde Valkyrie
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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