My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Ice Spirit Valkyrie Wizard Bandit
The Log
Ice Spirit Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Wizard Bandit Inferno Dragon
Fireball
Wizard Bandit Inferno Dragon
Poison
Wizard
Lightning
Valkyrie Wizard Bandit Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tornado Bandit Fireball Valkyrie Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Tornado Bandit

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bandit Inferno Dragon
Arrows
Fireball Bandit
Fireball
Arrows Tornado
Valkyrie
Ice Spirit Wizard Tornado Bandit
Wizard
Tornado Valkyrie Bandit
Tornado
Fireball Wizard Valkyrie
Bandit
Ice Spirit Arrows Valkyrie Wizard
Inferno Dragon
Ice Spirit

Defense Synergies 2 17

Ice Spirit
Fireball Valkyrie Wizard Tornado Bandit Inferno Dragon
Arrows
Fireball Valkyrie Tornado Bandit
Fireball
Tornado Ice Spirit Arrows Valkyrie Bandit
Valkyrie
Ice Spirit Arrows Fireball Wizard Tornado Bandit
Wizard
Tornado Ice Spirit Valkyrie Bandit
Tornado
Fireball Wizard Ice Spirit Arrows Valkyrie Inferno Dragon
Bandit
Ice Spirit Arrows Fireball Valkyrie Wizard
Inferno Dragon
Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Inferno Dragon Ice Spirit Valkyrie Bandit
Tornado Valkyrie Bandit Inferno Dragon
Inferno Dragon Valkyrie Bandit
Arrows Fireball Valkyrie Tornado
Arrows Fireball Tornado Valkyrie Bandit
Tornado Inferno Dragon Ice Spirit Arrows Fireball Wizard
Arrows Fireball Valkyrie Bandit
Inferno Dragon Tornado
Tornado Ice Spirit Valkyrie Bandit
Valkyrie Arrows Fireball Wizard Tornado Bandit
Arrows Inferno Dragon Fireball Wizard Tornado
Ice Spirit Fireball Valkyrie Wizard Bandit
Fireball Valkyrie Wizard Ice Spirit Arrows Tornado
Inferno Dragon Bandit
Tornado Ice Spirit Fireball Bandit Inferno Dragon
Wizard Arrows Fireball Valkyrie Tornado
Ice Spirit Arrows Fireball Valkyrie Wizard Tornado Bandit
Arrows Valkyrie Wizard Tornado Ice Spirit Fireball Bandit Inferno Dragon
Tornado Inferno Dragon
Valkyrie Wizard Arrows Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bandit
Fireball Bandit Arrows Valkyrie Wizard Inferno Dragon
Bandit Ice Spirit Valkyrie
Valkyrie Fireball Tornado Bandit
Valkyrie Bandit Inferno Dragon
Arrows Fireball Wizard Ice Spirit Tornado
Fireball Valkyrie Bandit
Valkyrie Inferno Dragon
Ice Spirit Fireball Valkyrie Tornado Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Arrows Fireball Valkyrie Tornado
Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie
Ice Spirit Fireball Valkyrie Tornado Inferno Dragon
Arrows Valkyrie Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Bandit
Arrows Fireball Tornado Bandit
Arrows Fireball Bandit
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Ice Spirit Tornado
Arrows Wizard Tornado
Arrows Fireball Ice Spirit Wizard Tornado
Arrows Fireball Wizard Tornado Bandit
Fireball Tornado
Arrows Fireball Valkyrie Wizard Tornado Bandit
Fireball Arrows Wizard Tornado
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball Wizard Bandit
Arrows Fireball Tornado
Arrows Fireball Wizard Bandit
Arrows Fireball Valkyrie Wizard Tornado
Fireball
Arrows Fireball Wizard Tornado
Tornado
Arrows Fireball
Arrows Tornado Ice Spirit Fireball Valkyrie Wizard
Inferno Dragon
Arrows Fireball Wizard Tornado Bandit
Fireball Arrows Wizard Tornado Bandit
Fireball Arrows Tornado Bandit
Arrows Fireball Wizard Tornado
Ice Spirit Fireball Wizard
Fireball
Arrows Fireball Wizard Bandit
Ice Spirit Arrows Fireball
Arrows Fireball Wizard
Ice Spirit Fireball Bandit
Fireball Arrows Wizard Tornado
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball Tornado
Ice Spirit Fireball Tornado
Fireball Tornado
Fireball Tornado Bandit

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