My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Inferno Dragon
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Baby Dragon Balloon Inferno Dragon
Zap
Fire Spirit Minion Horde Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Electro Wizard
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Valkyrie Skeleton Army Baby Dragon Balloon Electro Wizard Inferno Dragon
Fireball
Minion Horde Skeleton Army Baby Dragon Balloon Electro Wizard Inferno Dragon
Poison
Minion Horde Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Valkyrie Baby Dragon Electro Wizard Inferno Dragon Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Valkyrie Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Balloon Inferno Dragon
Minion Horde
Valkyrie
Fire Spirit Balloon Baby Dragon Electro Wizard
Skeleton Army
Baby Dragon
Fire Spirit Valkyrie Balloon Electro Wizard Inferno Dragon
Balloon
Valkyrie Fire Spirit Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Balloon
Inferno Dragon
Fire Spirit Baby Dragon

Defense Synergies 0 8

Fire Spirit
Valkyrie Electro Wizard
Minion Horde
Valkyrie
Fire Spirit Baby Dragon Electro Wizard
Skeleton Army
Electro Wizard Inferno Dragon
Baby Dragon
Valkyrie Inferno Dragon
Balloon
Electro Wizard
Fire Spirit Valkyrie Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon Electro Wizard
Minion Horde Skeleton Army Inferno Dragon Valkyrie Electro Wizard
Minion Horde Skeleton Army Fire Spirit Valkyrie Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Fire Spirit Valkyrie Baby Dragon Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Fire Spirit Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Skeleton Army Electro Wizard Baby Dragon
Minion Horde Inferno Dragon Baby Dragon Electro Wizard
Minion Horde Skeleton Army Fire Spirit Valkyrie Electro Wizard
Fire Spirit Valkyrie Skeleton Army Minion Horde Baby Dragon Electro Wizard
Skeleton Army Inferno Dragon Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Inferno Dragon
Minion Horde Valkyrie Skeleton Army Electro Wizard
Fire Spirit Minion Horde Valkyrie Skeleton Army Baby Dragon Electro Wizard
Valkyrie Baby Dragon Fire Spirit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Fire Spirit Minion Horde Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie Baby Dragon Inferno Dragon
Skeleton Army Minion Horde Valkyrie Electro Wizard
Valkyrie Skeleton Army Minion Horde Electro Wizard
Minion Horde Valkyrie Skeleton Army Inferno Dragon
Fire Spirit Minion Horde Baby Dragon Electro Wizard
Skeleton Army Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Skeleton Army Inferno Dragon
Minion Horde Electro Wizard Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Minion Horde Valkyrie Baby Dragon Inferno Dragon
Valkyrie Minion Horde Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Minion Horde Baby Dragon
Valkyrie
Fire Spirit Minion Horde Valkyrie Baby Dragon
Fire Spirit Minion Horde Baby Dragon
Fire Spirit Minion Horde Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Fire Spirit Baby Dragon Electro Wizard
Fire Spirit Valkyrie Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Fire Spirit Valkyrie Baby Dragon
Minion Horde Inferno Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Fire Spirit Minion Horde Baby Dragon Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Baby Dragon Electro Wizard
Minion Horde Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Minion Horde
Minion Horde Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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