My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Balloon Lumberjack
Zap
Minion Horde Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Elite Barbarians Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army Balloon Lumberjack
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Balloon Lumberjack
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Valkyrie Wizard Balloon Lumberjack
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Lumberjack Minion Horde Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Lumberjack

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Elite Barbarians
Valkyrie Wizard Lumberjack
Valkyrie
Elite Barbarians Goblin Barrel Balloon Lumberjack Wizard
Wizard
Elite Barbarians Valkyrie Balloon Lumberjack
Goblin Barrel
Valkyrie Skeleton Army Balloon Lumberjack
Skeleton Army
Goblin Barrel
Balloon
Valkyrie Lumberjack Wizard Goblin Barrel
Lumberjack
Valkyrie Balloon Minion Horde Elite Barbarians Wizard Goblin Barrel

Defense Synergies 1 6

Minion Horde
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Goblin Barrel
Skeleton Army
Wizard Lumberjack
Balloon
Lumberjack
Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Skeleton Army Lumberjack Valkyrie
Minion Horde Skeleton Army Lumberjack Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Skeleton Army Lumberjack Valkyrie
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Minion Horde Wizard
Valkyrie
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Skeleton Army Wizard Lumberjack
Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minion Horde Lumberjack
Elite Barbarians Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Elite Barbarians Lumberjack
Minion Horde Wizard Elite Barbarians Valkyrie Skeleton Army Lumberjack
Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Lumberjack
Valkyrie Wizard Lumberjack
Elite Barbarians Lumberjack
Valkyrie Wizard Skeleton Army Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Minion Horde Elite Barbarians Valkyrie
Valkyrie Skeleton Army Lumberjack Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Skeleton Army Lumberjack
Wizard Minion Horde
Skeleton Army Minion Horde Elite Barbarians Valkyrie Lumberjack
Minion Horde Elite Barbarians Valkyrie Skeleton Army Lumberjack
Minion Horde Elite Barbarians Valkyrie Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Valkyrie Lumberjack
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Minion Horde Valkyrie Wizard Lumberjack
Wizard Minion Horde Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Valkyrie Lumberjack
Valkyrie Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Elite Barbarians Lumberjack
Minion Horde Valkyrie Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Wizard
Wizard
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army
Wizard
Minion Horde Valkyrie Wizard Lumberjack
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians

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