My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Freeze Electro Wizard Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Freeze

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Freeze
Valkyrie
Hog Rider Wizard P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie Freeze Wizard Rocket Electro Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
Rocket
Hog Rider
Freeze
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 11

Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Wizard Freeze P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Valkyrie Freeze P.E.K.K.A Electro Wizard
Rocket
Freeze
Valkyrie Wizard Electro Wizard
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Rocket P.E.K.K.A Valkyrie Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Rocket P.E.K.K.A
Arrows Freeze Valkyrie Electro Wizard
Rocket Electro Wizard Arrows Wizard Freeze
Rocket Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Wizard Freeze
Arrows Wizard Electro Wizard
P.E.K.K.A Valkyrie Wizard Rocket Freeze Electro Wizard
Valkyrie Wizard Rocket Arrows Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Freeze P.E.K.K.A Electro Wizard
Wizard Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Freeze Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Rocket
P.E.K.K.A Valkyrie Rocket Electro Wizard
Valkyrie Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie
Arrows Wizard Rocket Freeze Electro Wizard
Rocket P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Rocket Freeze P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Arrows Valkyrie Electro Wizard
Rocket P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Valkyrie Rocket Freeze P.E.K.K.A
Arrows Valkyrie Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Freeze
Arrows Electro Wizard
Rocket Arrows
Arrows Valkyrie Rocket Freeze
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Rocket Electro Wizard
Rocket Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket Freeze
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows Wizard Electro Wizard
Rocket Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard Electro Wizard
Rocket Electro Wizard Wizard Freeze
Arrows Wizard Rocket
Rocket Arrows Freeze Electro Wizard
P.E.K.K.A
Rocket Arrows Wizard
Electro Wizard Rocket Freeze
Rocket Arrows Wizard Electro Wizard
Freeze
Arrows
Valkyrie Wizard Rocket Electro Wizard
Arrows Wizard
Rocket Arrows
P.E.K.K.A
Rocket Freeze Electro Wizard
Rocket Electro Wizard
Rocket Freeze Electro Wizard

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