My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Lumberjack
The Log
Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch Lumberjack
Fireball
Hog Rider Skeleton Army Witch Lumberjack
Poison
Skeleton Army Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Valkyrie Hog Rider Freeze Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Valkyrie Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Lumberjack Tornado Witch
Hog Rider
Valkyrie Freeze Tornado Witch Lumberjack
Skeleton Army
Tornado
Valkyrie Hog Rider Freeze Witch Golem
Freeze
Hog Rider Tornado
Witch
Valkyrie Hog Rider Tornado Golem Lumberjack
Golem
Tornado Witch Lumberjack
Lumberjack
Valkyrie Hog Rider Witch Golem

Defense Synergies 0 9

Valkyrie
Tornado Freeze Witch Lumberjack
Hog Rider
Skeleton Army
Freeze Lumberjack
Tornado
Valkyrie Witch
Freeze
Valkyrie Skeleton Army Lumberjack
Witch
Valkyrie Tornado Lumberjack
Golem
Lumberjack
Valkyrie Skeleton Army Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Lumberjack Valkyrie Witch
Skeleton Army Tornado Witch Lumberjack Valkyrie Freeze
Skeleton Army Witch Lumberjack Valkyrie
Valkyrie Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Freeze Valkyrie Lumberjack
Tornado Freeze Witch
Valkyrie
Witch Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Valkyrie Lumberjack
Valkyrie Skeleton Army Witch Tornado Freeze Lumberjack
Tornado Witch
Skeleton Army Lumberjack Valkyrie Freeze Witch
Valkyrie Skeleton Army Tornado Freeze Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Tornado Freeze Lumberjack
Valkyrie Skeleton Army Tornado Witch Lumberjack
Valkyrie Skeleton Army Tornado Witch Lumberjack
Valkyrie Tornado Freeze Witch Lumberjack
Tornado Lumberjack
Valkyrie Skeleton Army Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Witch
Valkyrie Lumberjack
Skeleton Army Lumberjack Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Tornado
Valkyrie Skeleton Army Witch Lumberjack
Tornado Freeze Witch
Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Lumberjack
Freeze Valkyrie Skeleton Army Tornado Witch
Witch Skeleton Army
Valkyrie Witch Lumberjack
Skeleton Army Valkyrie Tornado
Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Tornado Freeze Lumberjack
Valkyrie Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Tornado
Valkyrie Freeze
Valkyrie
Tornado Freeze Witch
Tornado Witch
Tornado Freeze
Tornado
Tornado Lumberjack
Valkyrie Tornado
Tornado
Freeze
Witch
Tornado Freeze
Valkyrie Tornado Witch
Tornado
Tornado
Tornado Freeze Valkyrie Witch
Witch
Tornado Witch
Tornado Witch
Tornado
Tornado Witch
Freeze Witch
Freeze
Skeleton Army Freeze Witch
Tornado Witch
Freeze
Valkyrie Lumberjack
Tornado
Tornado Freeze Witch
Tornado Witch
Tornado Freeze Witch

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