My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider Goblin Hut
Zap
Archers Minions Goblin Hut
Barbarian Barrel
Archers Valkyrie Goblin Hut Barbarian Hut
The Log
Archers Hog Rider Goblin Hut Barbarian Hut
Earthquake
Archers Hog Rider Goblin Hut Barbarian Hut
Arrows
Archers Minions Goblin Hut
Royal Delivery
Archers Minions Valkyrie Hog Rider Goblin Hut
Fireball
Archers Minions Hog Rider Goblin Hut Barbarian Hut
Poison
Archers Minions Goblin Hut Barbarian Hut
Lightning
Valkyrie Goblin Hut Barbarian Hut
Rocket
Valkyrie Hog Rider Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Fireball Valkyrie Hog Rider Freeze Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Goblin Hut Barbarian Hut
Minions
Hog Rider Valkyrie Barbarian Hut
Fireball
Hog Rider Freeze
Valkyrie
Archers Hog Rider Minions Goblin Hut Barbarian Hut
Hog Rider
Minions Fireball Valkyrie Freeze Archers Goblin Hut Barbarian Hut
Goblin Hut
Archers Valkyrie Hog Rider Barbarian Hut
Barbarian Hut
Archers Minions Valkyrie Hog Rider Goblin Hut
Freeze
Hog Rider Fireball

Defense Synergies 3 11

Archers
Valkyrie Minions Goblin Hut Barbarian Hut
Minions
Valkyrie Barbarian Hut Archers Freeze
Fireball
Valkyrie Goblin Hut Barbarian Hut Freeze
Valkyrie
Archers Minions Fireball Goblin Hut Freeze
Hog Rider
Goblin Hut
Archers Fireball Valkyrie Barbarian Hut
Barbarian Hut
Minions Archers Fireball Goblin Hut
Freeze
Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Fireball Valkyrie Goblin Hut
Barbarian Hut Minions Valkyrie Goblin Hut
Goblin Hut Barbarian Hut Archers Minions Valkyrie Freeze
Goblin Hut Barbarian Hut Minions Valkyrie
Fireball Valkyrie
Fireball Freeze Archers Minions Valkyrie
Minions Archers Fireball Goblin Hut Barbarian Hut Freeze
Barbarian Hut Fireball Valkyrie
Barbarian Hut Minions Goblin Hut
Archers Valkyrie
Archers Minions Valkyrie Fireball Goblin Hut Freeze
Minions Archers Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Minions Fireball Valkyrie Freeze
Fireball Valkyrie Barbarian Hut Minions Goblin Hut Freeze
Barbarian Hut Goblin Hut
Barbarian Hut Fireball Goblin Hut Freeze
Barbarian Hut Minions Fireball Valkyrie Goblin Hut
Fireball Archers Minions Valkyrie Goblin Hut Barbarian Hut
Valkyrie Freeze Archers Minions Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Valkyrie Archers Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Archers Fireball Goblin Hut
Fireball Archers Valkyrie
Minions Valkyrie Goblin Hut Barbarian Hut
Valkyrie Fireball Barbarian Hut
Barbarian Hut Valkyrie Goblin Hut
Fireball Archers Minions Goblin Hut Freeze
Archers Minions Fireball Valkyrie Goblin Hut Barbarian Hut
Valkyrie Barbarian Hut
Freeze Minions Fireball Valkyrie Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Minions Valkyrie Goblin Hut
Fireball Valkyrie
Fireball Valkyrie Barbarian Hut
Archers Fireball Valkyrie Barbarian Hut
Goblin Hut Archers Minions Fireball Valkyrie Barbarian Hut Freeze
Minions Valkyrie Archers Fireball Goblin Hut Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut Freeze
Fireball
Fireball Goblin Hut Barbarian Hut
Fireball Valkyrie Barbarian Hut Freeze
Fireball Valkyrie
Fireball Minions Freeze
Archers
Fireball Barbarian Hut Freeze
Fireball
Minions Fireball
Fireball Valkyrie
Fireball Archers
Fireball Goblin Hut Barbarian Hut
Minions Fireball Freeze
Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Barbarian Hut
Fireball Freeze
Minions
Archers Fireball
Fireball Valkyrie
Minions Fireball
Fireball
Fireball Barbarian Hut
Freeze Fireball Valkyrie
Fireball
Fireball
Fireball
Archers Fireball
Minions Fireball Goblin Hut Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Archers Minions Fireball Goblin Hut Barbarian Hut Freeze
Fireball Archers
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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