My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Hog Rider Furnace Miner
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Valkyrie Furnace Barbarian Hut Ice Wizard
The Log
Goblin Gang Hog Rider Furnace Barbarian Hut
Earthquake
Goblin Gang Hog Rider Furnace Barbarian Hut
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Valkyrie Hog Rider Miner Ice Wizard
Fireball
Goblin Gang Hog Rider Furnace Barbarian Hut Ice Wizard
Poison
Goblin Gang Furnace Barbarian Hut Ice Wizard
Lightning
Valkyrie Furnace Barbarian Hut Ice Wizard
Rocket
Valkyrie Hog Rider Furnace Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Ice Wizard Valkyrie Hog Rider Furnace Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Miner Ice Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Valkyrie Furnace Barbarian Hut Ice Wizard
Goblin Gang
Hog Rider Miner Valkyrie Barbarian Hut
Valkyrie
Hog Rider Zap Goblin Gang Furnace Barbarian Hut
Hog Rider
Zap Goblin Gang Valkyrie Furnace Barbarian Hut
Furnace
Miner Zap Valkyrie Hog Rider Barbarian Hut
Barbarian Hut
Zap Goblin Gang Valkyrie Hog Rider Furnace Miner Ice Wizard
Miner
Zap Goblin Gang Furnace Barbarian Hut
Ice Wizard
Zap Barbarian Hut

Defense Synergies 0 16

Zap
Goblin Gang Valkyrie Furnace Barbarian Hut Miner Ice Wizard
Goblin Gang
Zap Valkyrie Furnace Barbarian Hut Miner Ice Wizard
Valkyrie
Zap Goblin Gang Furnace Ice Wizard
Hog Rider
Furnace
Zap Goblin Gang Valkyrie Barbarian Hut Ice Wizard
Barbarian Hut
Zap Goblin Gang Furnace Ice Wizard
Miner
Zap Goblin Gang
Ice Wizard
Zap Goblin Gang Valkyrie Furnace Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Valkyrie
Barbarian Hut Zap Goblin Gang Valkyrie Furnace Ice Wizard
Goblin Gang Furnace Barbarian Hut Valkyrie Ice Wizard
Barbarian Hut Goblin Gang Valkyrie Furnace Ice Wizard
Valkyrie
Goblin Gang Zap Valkyrie Furnace Ice Wizard
Furnace Zap Goblin Gang Barbarian Hut Ice Wizard
Barbarian Hut Zap Valkyrie
Barbarian Hut Goblin Gang Furnace Ice Wizard
Goblin Gang Valkyrie Miner Ice Wizard
Goblin Gang Valkyrie Ice Wizard Zap Furnace
Zap Goblin Gang Furnace Barbarian Hut Ice Wizard
Furnace Barbarian Hut Zap Goblin Gang Valkyrie Ice Wizard
Valkyrie Barbarian Hut Zap Goblin Gang Furnace
Barbarian Hut Goblin Gang Furnace
Barbarian Hut Zap Goblin Gang Furnace
Barbarian Hut Goblin Gang Valkyrie Furnace
Zap Goblin Gang Valkyrie Furnace Barbarian Hut Ice Wizard
Zap Valkyrie Furnace Barbarian Hut Ice Wizard
Barbarian Hut
Goblin Gang Valkyrie Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Barbarian Hut Zap Furnace
Zap Goblin Gang Valkyrie Miner
Goblin Gang Zap Valkyrie Furnace Barbarian Hut
Goblin Gang Valkyrie Zap Barbarian Hut
Barbarian Hut Goblin Gang Valkyrie
Furnace Zap Goblin Gang Ice Wizard
Goblin Gang Valkyrie Furnace Barbarian Hut Ice Wizard
Valkyrie Barbarian Hut
Zap Valkyrie Barbarian Hut
Goblin Gang Barbarian Hut
Valkyrie
Zap Valkyrie
Goblin Gang Valkyrie Barbarian Hut
Valkyrie Furnace Barbarian Hut
Goblin Gang Zap Valkyrie Furnace Barbarian Hut
Valkyrie Zap Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Hut
Zap Miner Ice Wizard
Barbarian Hut Miner
Valkyrie Barbarian Hut
Zap Valkyrie Furnace
Zap Furnace Ice Wizard
Furnace
Zap Barbarian Hut Ice Wizard
Miner Zap
Goblin Gang
Miner Zap Valkyrie
Zap
Barbarian Hut Miner
Zap Furnace Barbarian Hut
Zap Furnace Barbarian Hut
Furnace Barbarian Hut
Zap
Zap Valkyrie Miner
Zap Barbarian Hut
Zap Valkyrie Furnace Ice Wizard
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Zap Furnace Ice Wizard
Zap
Zap Miner
Zap
Zap Goblin Gang Barbarian Hut
Zap Ice Wizard
Miner Goblin Gang Valkyrie
Zap
Zap
Zap Goblin Gang
Zap
Zap Miner

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