My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Bats Minion Horde Hog Rider Witch
Zap
Bats Minion Horde Witch
Barbarian Barrel
Valkyrie Witch Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Valkyrie Hog Rider Witch Giant Skeleton
Fireball
Minion Horde Hog Rider Witch
Poison
Bats Minion Horde Witch
Lightning
Valkyrie Witch
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Fireball Valkyrie Hog Rider Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Fireball Valkyrie

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Rage
Minion Horde
Rage Hog Rider Giant Skeleton
Fireball
Hog Rider
Valkyrie
Bats Hog Rider Witch Giant Skeleton
Hog Rider
Bats Fireball Valkyrie Rage Minion Horde Witch Giant Skeleton
Rage
Minion Horde Hog Rider Witch Bats Giant Skeleton
Witch
Rage Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Bats Minion Horde Valkyrie Hog Rider Rage Witch

Defense Synergies 0 5

Bats
Valkyrie Giant Skeleton
Minion Horde
Fireball
Valkyrie
Valkyrie
Bats Fireball Witch
Hog Rider
Rage
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Bats Valkyrie Witch
Minion Horde Witch Bats Valkyrie Giant Skeleton
Minion Horde Witch Bats Valkyrie
Fireball Valkyrie Giant Skeleton
Fireball Bats Valkyrie
Bats Minion Horde Fireball Witch
Fireball Valkyrie Giant Skeleton
Minion Horde Witch
Minion Horde Valkyrie Giant Skeleton
Bats Minion Horde Valkyrie Witch Fireball Giant Skeleton
Minion Horde Bats Fireball Witch
Minion Horde Bats Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Bats Minion Horde Witch
Minion Horde
Minion Horde Fireball
Minion Horde Bats Fireball Valkyrie Witch
Fireball Bats Minion Horde Valkyrie Witch
Valkyrie Witch Bats Fireball Giant Skeleton
Valkyrie Bats Minion Horde Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton
Fireball Valkyrie
Giant Skeleton Bats Minion Horde Valkyrie Witch
Valkyrie Giant Skeleton Bats Minion Horde Fireball
Giant Skeleton Minion Horde Valkyrie Witch
Fireball Bats Minion Horde Witch
Bats Minion Horde Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Minion Horde Valkyrie
Minion Horde Giant Skeleton Bats Fireball Valkyrie Witch
Witch Minion Horde
Bats Minion Horde Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Witch Bats Minion Horde Fireball Valkyrie Giant Skeleton
Bats Valkyrie Minion Horde Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Minion Horde Valkyrie
Fireball Bats Minion Horde Witch
Minion Horde Witch
Fireball
Fireball
Bats Minion Horde Fireball
Minion Horde Fireball Valkyrie
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Bats Minion Horde
Fireball
Fireball Valkyrie Witch
Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Fireball
Fireball Valkyrie Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Bats Minion Horde Fireball Witch
Bats Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Bats Fireball Witch
Fireball Witch
Fireball
Fireball Minion Horde Valkyrie
Fireball
Fireball Giant Skeleton
Minion Horde
Bats Minion Horde Fireball Witch Giant Skeleton
Bats Fireball Witch
Fireball Witch Giant Skeleton

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