My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Barbarian Barrel Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Knight Valkyrie Wizard Bandit Lumberjack
The Log
Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Bandit Inferno Dragon Lumberjack
Fireball
Hog Rider Wizard Bandit Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Knight Valkyrie Wizard Bandit Inferno Dragon Lumberjack
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Bandit Valkyrie Hog Rider Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Bandit Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Barbarian Barrel Lumberjack
Valkyrie
Hog Rider Lumberjack Wizard Bandit
Hog Rider
Knight Valkyrie Wizard Barbarian Barrel Bandit Lumberjack
Wizard
Knight Valkyrie Hog Rider Bandit Lumberjack
Barbarian Barrel
Knight Hog Rider Bandit Lumberjack
Bandit
Valkyrie Hog Rider Wizard Barbarian Barrel Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Knight Hog Rider Wizard Barbarian Barrel Bandit

Defense Synergies 0 12

Knight
Wizard Barbarian Barrel Lumberjack
Valkyrie
Wizard Bandit Lumberjack
Hog Rider
Wizard
Knight Valkyrie Barbarian Barrel Bandit Lumberjack
Barbarian Barrel
Knight Wizard Bandit Lumberjack
Bandit
Valkyrie Wizard Barbarian Barrel Lumberjack
Inferno Dragon
Lumberjack
Knight Valkyrie Wizard Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Barbarian Barrel
Inferno Dragon Lumberjack Knight Valkyrie Bandit
Lumberjack Knight Valkyrie Bandit Inferno Dragon
Inferno Dragon Lumberjack Knight Valkyrie Bandit
Valkyrie Barbarian Barrel Lumberjack
Barbarian Barrel Valkyrie Bandit Lumberjack
Inferno Dragon Wizard
Valkyrie Barbarian Barrel Bandit
Inferno Dragon Lumberjack
Knight Valkyrie Barbarian Barrel Bandit Lumberjack
Valkyrie Knight Wizard Barbarian Barrel Bandit Lumberjack
Inferno Dragon Wizard
Lumberjack Knight Valkyrie Wizard Bandit
Valkyrie Wizard Barbarian Barrel Lumberjack
Inferno Dragon Knight Bandit Lumberjack
Bandit Inferno Dragon Lumberjack
Wizard Knight Valkyrie Lumberjack
Knight Valkyrie Wizard Barbarian Barrel Bandit Lumberjack
Valkyrie Wizard Barbarian Barrel Knight Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Wizard Knight Barbarian Barrel Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Barbarian Barrel Bandit
Bandit Knight Valkyrie Wizard Barbarian Barrel Inferno Dragon Lumberjack
Bandit Lumberjack Knight Valkyrie
Valkyrie Lumberjack Knight Barbarian Barrel Bandit
Knight Valkyrie Bandit Inferno Dragon Lumberjack
Wizard
Knight Valkyrie Bandit Lumberjack
Knight Valkyrie Inferno Dragon Lumberjack
Knight Valkyrie Barbarian Barrel Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie Lumberjack
Valkyrie
Knight Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie
Knight Valkyrie Barbarian Barrel Inferno Dragon Lumberjack
Valkyrie Wizard Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Knight Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel
Wizard
Wizard
Wizard Barbarian Barrel
Wizard Bandit
Lumberjack
Knight Valkyrie Wizard Barbarian Barrel Bandit
Wizard
Knight Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Bandit
Valkyrie Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Valkyrie Wizard Barbarian Barrel
Inferno Dragon
Wizard Barbarian Barrel Bandit
Wizard Bandit
Barbarian Barrel Bandit
Wizard
Wizard
Wizard Bandit
Wizard
Barbarian Barrel Bandit
Wizard
Barbarian Barrel
Knight Valkyrie Wizard Lumberjack
Wizard
Barbarian Barrel Bandit

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