My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Ice Wizard
Fireball
Hog Rider Inferno Tower Ice Wizard
Poison
Bats Inferno Tower Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Ice Wizard Fireball Mini P.E.K.K.A Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Ice Wizard Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Bats Arrows Valkyrie Hog Rider Ice Wizard
Valkyrie
Bats Hog Rider Mini P.E.K.K.A
Hog Rider
Bats Arrows Fireball Valkyrie Mini P.E.K.K.A
Inferno Tower
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 0 18

Bats
Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Arrows
Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Fireball
Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Mini P.E.K.K.A
Bats Arrows Fireball Valkyrie Ice Wizard
Valkyrie
Bats Arrows Fireball Mini P.E.K.K.A Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
Bats Arrows Fireball Valkyrie Ice Wizard
Ice Wizard
Bats Arrows Fireball Mini P.E.K.K.A Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Valkyrie Ice Wizard
Mini P.E.K.K.A Inferno Tower Bats Valkyrie Ice Wizard
Mini P.E.K.K.A Inferno Tower Bats Valkyrie Ice Wizard
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bats Valkyrie Ice Wizard
Bats Inferno Tower Arrows Fireball Ice Wizard
Arrows Fireball Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Ice Wizard
Mini P.E.K.K.A Valkyrie Inferno Tower Ice Wizard
Bats Valkyrie Ice Wizard Arrows Fireball
Arrows Inferno Tower Bats Fireball Ice Wizard
Mini P.E.K.K.A Inferno Tower Bats Fireball Valkyrie Ice Wizard
Fireball Valkyrie Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Fireball Bats Valkyrie Ice Wizard
Arrows Valkyrie Bats Fireball Ice Wizard
Mini P.E.K.K.A Inferno Tower
Valkyrie Bats Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Inferno Tower
Fireball Arrows Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Bats Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie
Arrows Fireball Bats Ice Wizard
Mini P.E.K.K.A Bats Fireball Valkyrie Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Valkyrie
Bats Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower
Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Fireball Mini P.E.K.K.A Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Ice Wizard
Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Bats Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Ice Wizard
Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Bats Fireball
Bats Fireball
Fireball

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