My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Inferno Dragon
Giant Snowball
Bats Guards Balloon Inferno Dragon
Zap
Bats Guards Balloon Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Guards Ice Wizard
The Log
Guards
Earthquake
Tesla Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Guards Balloon Ice Wizard Inferno Dragon
Fireball
Tesla Balloon Ice Wizard Inferno Dragon
Poison
Bats Guards Balloon Ice Wizard
Lightning
Tesla Valkyrie Balloon Ice Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Earthquake Guards Ice Wizard Tesla Valkyrie Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Earthquake Guards Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Inferno Dragon
Tesla
Earthquake
Balloon
Valkyrie
Bats Balloon
Guards
Balloon
Bats Valkyrie Earthquake Ice Wizard
Ice Wizard
Balloon
Inferno Dragon
Bats

Defense Synergies 0 13

Bats
Tesla Earthquake Valkyrie Ice Wizard Inferno Dragon
Tesla
Bats Earthquake Valkyrie Guards Inferno Dragon
Earthquake
Bats Tesla Ice Wizard
Valkyrie
Bats Tesla Ice Wizard
Guards
Tesla Ice Wizard
Balloon
Ice Wizard
Bats Earthquake Valkyrie Guards Inferno Dragon
Inferno Dragon
Bats Tesla Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Valkyrie
Inferno Dragon Bats Tesla Valkyrie Ice Wizard
Tesla Bats Valkyrie Ice Wizard Inferno Dragon
Tesla Inferno Dragon Bats Valkyrie Guards Ice Wizard
Earthquake Valkyrie
Bats Tesla Earthquake Valkyrie Guards Ice Wizard
Bats Tesla Inferno Dragon Ice Wizard
Earthquake Tesla Valkyrie
Tesla Inferno Dragon Ice Wizard
Guards Tesla Valkyrie Ice Wizard
Bats Valkyrie Guards Ice Wizard Tesla Earthquake
Tesla Inferno Dragon Bats Ice Wizard
Tesla Bats Earthquake Valkyrie Guards Ice Wizard
Valkyrie Bats Tesla Earthquake Guards
Inferno Dragon Tesla
Tesla Inferno Dragon
Tesla Bats Valkyrie
Tesla Bats Valkyrie Guards Ice Wizard
Earthquake Valkyrie Bats Tesla Guards Ice Wizard Inferno Dragon
Tesla Inferno Dragon
Valkyrie Bats Tesla Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla
Tesla Valkyrie Inferno Dragon
Guards Bats Valkyrie
Valkyrie Guards Bats Tesla
Tesla Valkyrie Guards Inferno Dragon
Bats Tesla Ice Wizard
Guards Bats Tesla Valkyrie Ice Wizard
Tesla Valkyrie Inferno Dragon
Bats Valkyrie Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Bats Tesla Valkyrie Guards
Valkyrie Guards
Tesla Valkyrie Guards
Tesla Valkyrie
Tesla Guards Bats Valkyrie Inferno Dragon
Bats Valkyrie Tesla Earthquake Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Guards
Ice Wizard
Earthquake
Earthquake Valkyrie Guards
Earthquake Valkyrie
Bats Ice Wizard
Earthquake
Earthquake Ice Wizard
Bats Guards
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Bats
Earthquake
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Valkyrie Ice Wizard
Inferno Dragon
Earthquake Ice Wizard
Bats Ice Wizard
Bats Guards
Earthquake
Earthquake
Earthquake Bats Guards
Ice Wizard
Valkyrie
Earthquake
Bats Guards
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: