My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Barbarians Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Barbarians Valkyrie Witch Ice Wizard Graveyard
The Log
Barbarians Witch Graveyard
Earthquake
Barbarians Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Barbarians Valkyrie Witch Ice Wizard Graveyard
Fireball
Barbarians Witch Ice Wizard
Poison
Barbarians Witch Ice Wizard Graveyard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Valkyrie Barbarians Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Graveyard Valkyrie Witch Ice Wizard
Barbarians
Fireball
Zap Graveyard Giant
Valkyrie
Graveyard Zap Giant Witch
Giant
Zap Graveyard Fireball Valkyrie Witch Ice Wizard
Witch
Zap Valkyrie Giant Graveyard
Ice Wizard
Zap Giant Graveyard
Graveyard
Zap Fireball Valkyrie Giant Witch Ice Wizard

Defense Synergies 1 9

Zap
Fireball Barbarians Valkyrie Witch Ice Wizard
Barbarians
Zap
Fireball
Zap Valkyrie Ice Wizard
Valkyrie
Zap Fireball Witch Ice Wizard
Giant
Witch
Zap Valkyrie Ice Wizard
Ice Wizard
Zap Fireball Valkyrie Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Barbarians Zap Valkyrie Witch Ice Wizard
Barbarians Witch Valkyrie Ice Wizard
Barbarians Witch Valkyrie Ice Wizard
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Ice Wizard
Zap Fireball Witch Ice Wizard
Zap Barbarians Fireball Valkyrie
Barbarians Witch Ice Wizard
Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Zap Fireball
Zap Fireball Witch Ice Wizard
Barbarians Zap Fireball Valkyrie Witch Ice Wizard
Fireball Valkyrie Zap Barbarians Witch
Barbarians
Barbarians Zap Fireball
Barbarians Fireball Valkyrie Witch
Fireball Zap Barbarians Valkyrie Witch Ice Wizard
Zap Valkyrie Witch Barbarians Fireball Ice Wizard
Barbarians
Valkyrie Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball Witch
Fireball Zap Valkyrie
Barbarians Zap Valkyrie Witch
Valkyrie Zap Barbarians Fireball
Barbarians Valkyrie Witch
Fireball Zap Witch Ice Wizard
Barbarians Fireball Valkyrie Witch Ice Wizard
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Witch
Barbarians Witch Zap Fireball Valkyrie
Valkyrie Zap Barbarians Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Valkyrie Witch Ice Wizard
Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Barbarians Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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