My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Valkyrie Wizard Giant Skeleton Ice Wizard
The Log
Hog Rider Giant Skeleton
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Giant Skeleton Ice Wizard
Fireball
Tesla Hog Rider Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Tesla Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Tesla Fireball Valkyrie Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Tesla Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider The Log
Valkyrie
Hog Rider Wizard Giant Skeleton
Hog Rider
Fireball Valkyrie The Log Wizard Giant Skeleton
Wizard
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Wizard The Log Ice Wizard
The Log
Hog Rider Fireball Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 2 14

Tesla
The Log Fireball Valkyrie Wizard
Fireball
The Log Tesla Valkyrie Ice Wizard
Valkyrie
Tesla Fireball Wizard The Log Ice Wizard
Hog Rider
Wizard
Tesla Valkyrie Giant Skeleton The Log Ice Wizard
Giant Skeleton
Wizard The Log Ice Wizard
The Log
Tesla Fireball Valkyrie Wizard Giant Skeleton Ice Wizard
Ice Wizard
Fireball Valkyrie Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard The Log
Tesla Valkyrie The Log Ice Wizard
Tesla Valkyrie Giant Skeleton Ice Wizard
Tesla Valkyrie Ice Wizard
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Tesla Valkyrie Ice Wizard
Tesla Fireball Wizard Ice Wizard
Tesla Fireball Valkyrie Giant Skeleton The Log
Tesla Ice Wizard
Tesla Valkyrie Giant Skeleton Ice Wizard
Valkyrie Ice Wizard Tesla Fireball Wizard Giant Skeleton The Log
Tesla Fireball Wizard Ice Wizard
Tesla Fireball Valkyrie Wizard Giant Skeleton The Log Ice Wizard
Fireball Valkyrie Wizard Tesla The Log
Tesla
Tesla Fireball The Log
Tesla Wizard Fireball Valkyrie
Tesla Fireball Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard The Log Tesla Fireball Giant Skeleton Ice Wizard
Tesla
Valkyrie Wizard Tesla Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Giant Skeleton
Fireball Tesla Valkyrie Wizard The Log
Giant Skeleton Valkyrie The Log
Valkyrie Giant Skeleton Tesla Fireball The Log
Giant Skeleton Tesla Valkyrie
Fireball Wizard Tesla Ice Wizard
Tesla Fireball Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Tesla Valkyrie
Giant Skeleton Fireball Valkyrie The Log
Tesla
Tesla Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Giant Skeleton The Log
Valkyrie Tesla Fireball Wizard Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Ice Wizard
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Ice Wizard
Wizard The Log
Fireball The Log Wizard Ice Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Ice Wizard
Fireball The Log Wizard Ice Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Fireball
Fireball Wizard Ice Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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