My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Baby Dragon Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch Magic Archer
Fireball
Wizard Baby Dragon Witch Magic Archer
Poison
Wizard Witch Magic Archer
Lightning
Valkyrie Wizard Baby Dragon Witch Magic Archer
Rocket
Valkyrie Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Poison Magic Archer Giant Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Baby Dragon Poison Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Giant Wizard Baby Dragon Witch Magic Archer
Giant
Poison Valkyrie Wizard Rocket Baby Dragon Witch Magic Archer
Wizard
Valkyrie Giant
Rocket
Giant
Baby Dragon
Valkyrie Giant Poison Witch
Poison
Giant Baby Dragon
Witch
Valkyrie Giant Baby Dragon
Magic Archer
Valkyrie Giant

Defense Synergies 0 5

Valkyrie
Wizard Baby Dragon Witch Magic Archer
Giant
Wizard
Valkyrie
Rocket
Baby Dragon
Valkyrie Witch
Poison
Witch
Valkyrie Baby Dragon
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Baby Dragon Magic Archer
Valkyrie Witch
Rocket Witch Valkyrie
Witch Valkyrie
Valkyrie Rocket Poison
Valkyrie Baby Dragon Magic Archer
Rocket Wizard Baby Dragon Poison Witch Magic Archer
Rocket Valkyrie Baby Dragon Poison Magic Archer
Witch
Valkyrie
Valkyrie Poison Witch Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Poison Witch Magic Archer
Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Baby Dragon Poison Witch Magic Archer
Rocket
Wizard Valkyrie Poison Witch
Valkyrie Wizard Baby Dragon Witch Magic Archer
Valkyrie Wizard Baby Dragon Poison Witch Magic Archer
Valkyrie Wizard Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Poison Valkyrie Wizard Rocket Baby Dragon Magic Archer
Valkyrie Rocket Witch
Valkyrie Rocket
Valkyrie Witch
Wizard Rocket Poison Baby Dragon Witch Magic Archer
Rocket Valkyrie Witch
Valkyrie
Rocket Valkyrie Baby Dragon Poison Witch Magic Archer
Witch
Valkyrie Witch
Rocket Valkyrie Poison
Rocket Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch Magic Archer
Witch Valkyrie Rocket Baby Dragon Poison Magic Archer
Valkyrie Poison Wizard Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie Rocket Baby Dragon
Poison Baby Dragon Magic Archer
Rocket Baby Dragon Poison Magic Archer
Valkyrie Rocket Poison
Wizard Rocket Poison Valkyrie Baby Dragon Magic Archer
Wizard Poison Rocket Baby Dragon Witch Magic Archer
Wizard Baby Dragon Poison Witch Magic Archer
Poison Wizard Baby Dragon Magic Archer
Poison Wizard
Rocket Poison
Rocket Poison Valkyrie Wizard Magic Archer
Poison Wizard Rocket Baby Dragon Magic Archer
Rocket Poison Baby Dragon Magic Archer
Rocket Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Rocket Wizard Baby Dragon Poison Witch Magic Archer
Magic Archer Wizard Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Wizard Baby Dragon Poison Magic Archer
Rocket Valkyrie Wizard Baby Dragon Poison Witch Magic Archer
Rocket Baby Dragon Poison Magic Archer
Rocket Wizard Poison
Rocket
Rocket Baby Dragon Poison
Poison Valkyrie Wizard Baby Dragon Witch Magic Archer
Witch
Poison Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Poison Witch Magic Archer
Rocket Poison Baby Dragon Magic Archer
Poison Wizard Baby Dragon Witch Magic Archer
Rocket Wizard Poison Witch
Poison Wizard Rocket Magic Archer
Rocket Poison Magic Archer
Rocket Wizard Poison Magic Archer
Rocket Witch Magic Archer
Rocket Poison Wizard Baby Dragon Witch Magic Archer
Poison Valkyrie Wizard Rocket Baby Dragon Magic Archer
Wizard Baby Dragon Poison Magic Archer
Rocket Poison
Rocket Baby Dragon Poison Witch Magic Archer
Rocket Poison Witch Magic Archer
Poison Rocket Baby Dragon Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: