My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Fisherman
Giant Snowball
Bomber Skeleton Army Princess Fisherman
Zap
Bomber Skeleton Army Princess Fisherman
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Princess
The Log
Bomber Skeleton Army Princess Fisherman
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army Princess
Royal Delivery
Bomber Valkyrie Wizard Skeleton Army Princess Fisherman
Fireball
Bomber Wizard Skeleton Army Princess Fisherman
Poison
Bomber Wizard Skeleton Army Princess Fisherman
Lightning
Valkyrie Wizard Fisherman
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Princess Fisherman Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Skeleton Army Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Valkyrie
Bomber Giant Wizard Fisherman
Giant
Bomber Valkyrie Wizard The Log Princess Fisherman
Wizard
Valkyrie Giant
Skeleton Army
The Log
Giant Princess Fisherman
Princess
Giant The Log
Fisherman
Valkyrie Giant The Log

Defense Synergies 0 13

Bomber
Valkyrie The Log Fisherman
Valkyrie
Bomber Wizard The Log Princess Fisherman
Giant
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Wizard The Log Princess
The Log
Bomber Valkyrie Wizard Skeleton Army Princess Fisherman
Princess
Valkyrie Skeleton Army The Log
Fisherman
Bomber Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard The Log
Skeleton Army Bomber Valkyrie The Log Fisherman
Skeleton Army Fisherman Bomber Valkyrie
Skeleton Army Bomber Valkyrie Fisherman
Bomber Valkyrie Skeleton Army The Log Princess
Skeleton Army The Log Bomber Valkyrie
Wizard Princess
Valkyrie The Log
Skeleton Army Princess Fisherman
Skeleton Army Bomber Valkyrie Fisherman
Valkyrie Skeleton Army Bomber Wizard The Log Princess Fisherman
Wizard Princess
Skeleton Army Bomber Valkyrie Wizard The Log
Bomber Valkyrie Wizard Skeleton Army The Log Princess
Skeleton Army
Skeleton Army The Log Fisherman
Wizard Bomber Valkyrie Skeleton Army Fisherman
Bomber Valkyrie Wizard Skeleton Army The Log Fisherman
Valkyrie Wizard The Log Bomber Princess Fisherman
Fisherman
Bomber Valkyrie Wizard Skeleton Army The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fisherman
Bomber Valkyrie Wizard The Log Fisherman
Skeleton Army Valkyrie The Log Fisherman
Valkyrie Skeleton Army The Log Fisherman
Valkyrie Skeleton Army Fisherman
Wizard Princess
Skeleton Army Valkyrie
Valkyrie Skeleton Army Fisherman
Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army Princess
Skeleton Army Bomber Valkyrie The Log Fisherman
Valkyrie Bomber Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
The Log Princess Fisherman
The Log
Valkyrie The Log
Bomber Wizard Valkyrie The Log
Wizard Princess
Bomber Wizard The Log Princess
The Log Wizard Princess
The Log Wizard Fisherman
Fisherman
Valkyrie Wizard The Log Princess Fisherman
Wizard Princess
The Log Princess Fisherman
Princess Fisherman
Princess The Log Fisherman
Bomber Wizard The Log Princess
Wizard The Log Princess
Bomber Fisherman
Bomber Wizard The Log Princess Fisherman
Bomber Valkyrie Wizard The Log Princess
The Log
Wizard Princess
The Log Fisherman
The Log
The Log Bomber Valkyrie Wizard Princess
Fisherman
The Log Wizard Princess Fisherman
Wizard The Log Princess Fisherman
The Log Fisherman
Wizard Princess
Wizard
Bomber Wizard The Log
Princess
Wizard The Log Princess
Skeleton Army Princess
Wizard Princess
The Log
Valkyrie Wizard Princess
The Log Bomber Wizard Princess
The Log Princess
Princess
The Log Princess

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