My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Goblin Barrel
Giant Snowball
Minions Cannon Musketeer Goblin Barrel
Zap
Minions Cannon Royal Giant Goblin Barrel
Barbarian Barrel
Cannon Musketeer Valkyrie Goblin Barrel
The Log
Cannon Royal Giant Musketeer Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Musketeer Valkyrie Goblin Barrel
Fireball
Minions Cannon Musketeer Goblin Barrel
Poison
Minions Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Earthquake Goblin Barrel Musketeer Valkyrie Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Earthquake Goblin Barrel

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Giant Valkyrie
Cannon
Royal Giant
Minions Earthquake Goblin Barrel Musketeer
Earthquake
Royal Giant Giant
Musketeer
Valkyrie Giant Royal Giant
Valkyrie
Musketeer Goblin Barrel Minions Giant
Giant
Minions Earthquake Musketeer Goblin Barrel Valkyrie
Goblin Barrel
Royal Giant Valkyrie Giant

Defense Synergies 3 4

Minions
Valkyrie Cannon Musketeer
Cannon
Musketeer Minions Earthquake Valkyrie
Royal Giant
Earthquake
Cannon
Musketeer
Cannon Valkyrie Minions
Valkyrie
Minions Musketeer Cannon
Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Cannon Musketeer Valkyrie
Minions Cannon Musketeer Valkyrie
Cannon Minions Musketeer Valkyrie
Cannon Minions Musketeer Valkyrie
Earthquake Valkyrie
Minions Cannon Earthquake Musketeer Valkyrie
Minions Musketeer Cannon
Earthquake Cannon Musketeer Valkyrie
Cannon Minions Musketeer
Cannon Musketeer Valkyrie
Minions Valkyrie Cannon Earthquake Musketeer
Minions Musketeer
Cannon Minions Earthquake Musketeer Valkyrie
Valkyrie Minions Cannon Earthquake
Cannon
Cannon
Minions Cannon Musketeer Valkyrie
Cannon Minions Musketeer Valkyrie
Earthquake Valkyrie Minions Cannon Musketeer
Cannon Musketeer
Valkyrie Minions Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Musketeer Valkyrie
Minions Musketeer Valkyrie
Valkyrie Musketeer
Cannon Musketeer Valkyrie
Minions Musketeer
Minions Musketeer Valkyrie
Valkyrie
Minions Valkyrie
Cannon Musketeer
Minions Musketeer Valkyrie
Valkyrie
Cannon Valkyrie
Cannon Musketeer Valkyrie
Minions Musketeer Valkyrie
Minions Valkyrie Cannon Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Valkyrie
Musketeer
Earthquake
Earthquake Musketeer Valkyrie
Earthquake Valkyrie
Minions Musketeer
Earthquake Musketeer
Earthquake
Minions Musketeer
Earthquake Musketeer Valkyrie
Musketeer
Earthquake Musketeer
Earthquake Minions Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Minions
Earthquake Musketeer
Earthquake Valkyrie
Minions Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Valkyrie
Earthquake Musketeer
Musketeer
Musketeer
Musketeer
Minions Musketeer
Earthquake Musketeer
Earthquake
Earthquake Minions Musketeer
Musketeer
Musketeer Valkyrie
Earthquake Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer

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