My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Zappies Witch Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Furnace Zappies Witch Electro Dragon
Zap
Furnace Zappies Witch Prince
Barbarian Barrel
Valkyrie Furnace Zappies Witch
The Log
Furnace Zappies Witch Prince
Earthquake
Furnace Zappies Witch
Arrows
Furnace Zappies Witch
Royal Delivery
Valkyrie Zappies Witch Prince Electro Dragon
Fireball
Furnace Zappies Witch Electro Dragon
Poison
Furnace Zappies Witch Electro Dragon
Lightning
Valkyrie Furnace Witch Prince Electro Dragon
Rocket
Valkyrie Furnace Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Furnace Zappies Witch Prince Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Furnace Zappies

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Valkyrie Furnace Zappies Witch Electro Dragon
Valkyrie
Prince Zap Furnace Zappies Witch Electro Dragon
Furnace
Zap Valkyrie Prince Electro Dragon
Zappies
Zap Valkyrie Prince Electro Dragon
Rocket
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Furnace Zappies Witch
Electro Dragon
Zap Valkyrie Furnace Zappies

Defense Synergies 0 16

Zap
Valkyrie Furnace Zappies Witch Prince Electro Dragon
Valkyrie
Zap Furnace Zappies Witch Prince Electro Dragon
Furnace
Zap Valkyrie Zappies Prince
Zappies
Zap Valkyrie Furnace Prince
Rocket
Witch
Zap Valkyrie Prince Electro Dragon
Prince
Zap Valkyrie Furnace Zappies Witch
Electro Dragon
Zap Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Zappies Electro Dragon
Zap Valkyrie Furnace Zappies Witch Prince Electro Dragon
Furnace Rocket Witch Prince Valkyrie Zappies Electro Dragon
Witch Prince Valkyrie Furnace Zappies Electro Dragon
Valkyrie Rocket Prince
Zap Valkyrie Furnace Zappies Electro Dragon
Furnace Rocket Zap Zappies Witch Electro Dragon
Rocket Zap Valkyrie Electro Dragon
Zappies Witch Furnace Prince
Valkyrie Zappies Prince
Valkyrie Witch Zap Furnace Zappies Electro Dragon
Zap Furnace Zappies Witch Electro Dragon
Furnace Prince Zap Valkyrie Zappies Rocket Witch Electro Dragon
Valkyrie Rocket Zap Furnace Zappies Witch Prince Electro Dragon
Furnace Zappies Prince
Rocket Zap Furnace Zappies Prince
Valkyrie Furnace Zappies Witch Prince Electro Dragon
Zap Valkyrie Furnace Zappies Witch Prince Electro Dragon
Zap Valkyrie Furnace Witch Zappies Electro Dragon
Zappies Prince
Valkyrie Furnace Zappies Witch Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Furnace Zappies Witch Prince
Zap Valkyrie Rocket Prince Electro Dragon
Zappies Zap Valkyrie Furnace Rocket Witch Prince Electro Dragon
Valkyrie Rocket Prince Zap Zappies
Valkyrie Zappies Witch Prince
Furnace Rocket Zap Zappies Witch Electro Dragon
Rocket Prince Valkyrie Furnace Zappies Witch
Valkyrie Zappies Prince
Zap Rocket Electro Dragon Valkyrie Zappies Witch Prince
Witch Zappies
Valkyrie Zappies Witch Prince Electro Dragon
Rocket Zap Valkyrie Prince
Rocket Prince Valkyrie Zappies Witch
Valkyrie Furnace Zappies Witch Electro Dragon
Zappies Witch Electro Dragon Zap Valkyrie Furnace Rocket Prince
Valkyrie Zap Zappies Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Electro Dragon
Zap Electro Dragon
Rocket Electro Dragon
Valkyrie Rocket Prince
Rocket Zap Valkyrie Furnace
Zap Furnace Rocket Witch Electro Dragon
Furnace Witch
Zap Electro Dragon
Zap Electro Dragon
Rocket Prince Electro Dragon
Rocket Zap Valkyrie Prince Electro Dragon
Zap Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Zap Furnace Prince
Rocket Zap Furnace Witch Electro Dragon
Furnace Rocket Electro Dragon
Rocket
Rocket
Rocket Zap Prince Electro Dragon
Rocket Zap Valkyrie Witch Electro Dragon
Rocket Prince
Rocket
Rocket Prince
Rocket Zap Electro Dragon
Zap Valkyrie Furnace Witch Electro Dragon
Witch
Zap Witch Electro Dragon
Zap Witch Prince Electro Dragon
Rocket Zap
Zap Furnace Witch Electro Dragon
Zap Rocket Electro Dragon Zappies Witch
Zap Rocket Electro Dragon
Zap Rocket Zappies Electro Dragon
Prince
Rocket
Zap Zappies Rocket Witch Prince Electro Dragon
Rocket Zap Zappies Witch Electro Dragon
Valkyrie Rocket Prince Electro Dragon
Zap Electro Dragon
Rocket Zap
Prince Electro Dragon
Zap Electro Dragon Zappies Rocket Witch
Zap Zappies Rocket Witch Electro Dragon
Electro Dragon Zap Rocket Witch Prince

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