My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Goblin Hut Baby Dragon Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Furnace Goblin Hut Skeleton Army Baby Dragon Witch Miner
Zap
Furnace Goblin Hut Skeleton Army Witch
Barbarian Barrel
Valkyrie Furnace Goblin Hut Skeleton Army Witch Magic Archer
The Log
Furnace Goblin Hut Skeleton Army Witch
Earthquake
Furnace Goblin Hut Skeleton Army Witch
Arrows
Furnace Goblin Hut Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch Miner Magic Archer
Fireball
Furnace Goblin Hut Skeleton Army Baby Dragon Witch Magic Archer
Poison
Furnace Goblin Hut Skeleton Army Witch Magic Archer
Lightning
Valkyrie Furnace Goblin Hut Baby Dragon Witch Magic Archer
Rocket
Valkyrie Furnace Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Valkyrie Furnace Baby Dragon Magic Archer Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Valkyrie Furnace

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Furnace Goblin Hut Baby Dragon Witch Magic Archer
Furnace
Miner Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Valkyrie Furnace Baby Dragon Miner Magic Archer
Skeleton Army
Baby Dragon
Valkyrie Furnace Goblin Hut Witch Miner
Witch
Valkyrie Baby Dragon Miner
Miner
Furnace Goblin Hut Baby Dragon Witch Magic Archer
Magic Archer
Valkyrie Goblin Hut Miner

Defense Synergies 0 13

Valkyrie
Furnace Goblin Hut Baby Dragon Witch Magic Archer
Furnace
Valkyrie Goblin Hut Skeleton Army Baby Dragon Magic Archer
Goblin Hut
Valkyrie Furnace Skeleton Army Baby Dragon
Skeleton Army
Furnace Goblin Hut Magic Archer
Baby Dragon
Valkyrie Furnace Goblin Hut Witch
Witch
Valkyrie Baby Dragon
Miner
Magic Archer
Valkyrie Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Baby Dragon Magic Archer
Skeleton Army Valkyrie Furnace Goblin Hut Witch
Furnace Goblin Hut Skeleton Army Witch Valkyrie
Goblin Hut Skeleton Army Witch Valkyrie Furnace
Valkyrie Skeleton Army
Skeleton Army Valkyrie Furnace Baby Dragon Magic Archer
Furnace Goblin Hut Baby Dragon Witch Magic Archer
Valkyrie Baby Dragon Magic Archer
Witch Furnace Goblin Hut Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Witch Furnace Goblin Hut Baby Dragon Magic Archer
Furnace Goblin Hut Baby Dragon Witch Magic Archer
Furnace Goblin Hut Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Furnace Goblin Hut Baby Dragon Witch Magic Archer
Skeleton Army Furnace Goblin Hut
Skeleton Army Furnace Goblin Hut
Valkyrie Furnace Goblin Hut Skeleton Army Witch
Valkyrie Furnace Goblin Hut Skeleton Army Baby Dragon Witch Magic Archer
Valkyrie Furnace Baby Dragon Witch Goblin Hut Magic Archer
Goblin Hut
Valkyrie Skeleton Army Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Goblin Hut Witch
Valkyrie Baby Dragon Miner Magic Archer
Skeleton Army Valkyrie Furnace Goblin Hut Witch
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Witch
Furnace Goblin Hut Baby Dragon Witch Magic Archer
Skeleton Army Valkyrie Furnace Goblin Hut Witch
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch Magic Archer
Witch Goblin Hut Skeleton Army
Valkyrie Goblin Hut Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Furnace Skeleton Army Baby Dragon Witch Magic Archer
Goblin Hut Skeleton Army Witch Valkyrie Furnace Baby Dragon Magic Archer
Valkyrie Goblin Hut Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon
Baby Dragon Miner Magic Archer
Goblin Hut Baby Dragon Miner Magic Archer
Valkyrie
Valkyrie Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Witch Magic Archer
Furnace Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Miner
Miner Valkyrie Magic Archer
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer
Furnace Goblin Hut Baby Dragon Magic Archer
Furnace Goblin Hut Baby Dragon Witch Magic Archer
Magic Archer Furnace Goblin Hut Baby Dragon
Baby Dragon Magic Archer
Valkyrie Baby Dragon Witch Miner Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Valkyrie Furnace Baby Dragon Witch Magic Archer
Witch
Miner Baby Dragon Witch Magic Archer
Baby Dragon Witch Miner Magic Archer
Miner Baby Dragon Magic Archer
Furnace Baby Dragon Witch Magic Archer
Goblin Hut Witch
Miner Magic Archer
Magic Archer
Magic Archer
Goblin Hut Skeleton Army Witch Magic Archer
Baby Dragon Witch Magic Archer
Miner Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Witch Magic Archer
Baby Dragon Witch Miner Magic Archer

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