My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Furnace Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Furnace Goblin Hut
Zap
Bats Flying Machine Furnace Goblin Hut
Barbarian Barrel
Valkyrie Furnace Goblin Hut
The Log
Furnace Goblin Hut
Earthquake
Furnace Goblin Hut Elixir Collector
Arrows
Bats Flying Machine Furnace Goblin Hut
Royal Delivery
Bats Valkyrie Flying Machine Goblin Hut
Fireball
Flying Machine Furnace Goblin Hut Elixir Collector
Poison
Bats Flying Machine Furnace Goblin Hut Elixir Collector
Lightning
Valkyrie Furnace Goblin Hut Elixir Collector
Rocket
Valkyrie Furnace Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Valkyrie Flying Machine Furnace Goblin Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Flying Machine
Zap
Fireball Bats Valkyrie Flying Machine Furnace Goblin Hut
Fireball
Zap
Valkyrie
Bats Zap Flying Machine Furnace Goblin Hut
Flying Machine
Bats Zap Valkyrie Furnace Goblin Hut
Furnace
Zap Valkyrie Flying Machine Goblin Hut
Goblin Hut
Zap Valkyrie Flying Machine Furnace
Elixir Collector

Defense Synergies 1 14

Bats
Zap Valkyrie
Zap
Fireball Bats Valkyrie Flying Machine Furnace Goblin Hut
Fireball
Zap Valkyrie Goblin Hut
Valkyrie
Bats Zap Fireball Flying Machine Furnace Goblin Hut
Flying Machine
Zap Valkyrie Furnace Goblin Hut
Furnace
Zap Valkyrie Flying Machine Goblin Hut
Goblin Hut
Zap Fireball Valkyrie Flying Machine Furnace
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Goblin Hut
Bats Zap Valkyrie Flying Machine Furnace Goblin Hut
Furnace Goblin Hut Bats Valkyrie
Goblin Hut Bats Valkyrie Furnace
Fireball Valkyrie
Fireball Bats Zap Valkyrie Flying Machine Furnace
Bats Furnace Zap Fireball Flying Machine Goblin Hut
Zap Fireball Valkyrie Flying Machine
Furnace Goblin Hut
Valkyrie
Bats Valkyrie Zap Fireball Flying Machine Furnace Goblin Hut
Bats Zap Fireball Flying Machine Furnace Goblin Hut
Furnace Goblin Hut Bats Zap Fireball Valkyrie Flying Machine
Fireball Valkyrie Bats Zap Furnace Goblin Hut
Furnace Goblin Hut
Zap Fireball Furnace Goblin Hut
Bats Fireball Valkyrie Furnace Goblin Hut
Fireball Bats Zap Valkyrie Flying Machine Furnace Goblin Hut
Zap Valkyrie Furnace Bats Fireball Flying Machine Goblin Hut
Goblin Hut
Valkyrie Bats Fireball Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Furnace Goblin Hut
Fireball Zap Valkyrie Flying Machine
Bats Zap Valkyrie Furnace Goblin Hut
Valkyrie Bats Zap Fireball
Valkyrie Goblin Hut
Fireball Furnace Bats Zap Flying Machine Goblin Hut
Bats Fireball Valkyrie Flying Machine Furnace Goblin Hut
Valkyrie
Zap Bats Fireball Valkyrie Flying Machine Goblin Hut
Goblin Hut
Bats Valkyrie Flying Machine Goblin Hut
Zap Fireball Valkyrie
Fireball Valkyrie
Fireball Valkyrie Flying Machine Furnace
Goblin Hut Bats Zap Fireball Valkyrie Flying Machine Furnace
Bats Valkyrie Zap Fireball Flying Machine Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine Goblin Hut
Fireball Valkyrie Flying Machine
Fireball Zap Valkyrie Furnace
Fireball Bats Zap Flying Machine Furnace
Flying Machine Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Bats Fireball
Zap Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball Goblin Hut
Fireball Flying Machine
Zap Fireball Flying Machine Furnace Goblin Hut
Zap Fireball Flying Machine Furnace Goblin Hut
Fireball Flying Machine Furnace Goblin Hut
Fireball
Bats
Zap Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Bats Zap Fireball Flying Machine Furnace
Zap Bats Fireball Flying Machine Goblin Hut
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Flying Machine Goblin Hut
Fireball Zap Flying Machine
Fireball
Fireball Valkyrie Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Bats Fireball Flying Machine
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine

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