My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Miner
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon Witch Miner
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Baby Dragon Witch Miner
Fireball
Goblin Gang Hog Rider Baby Dragon Witch
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Fireball Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Miner Baby Dragon
Goblin Gang
Hog Rider Miner Valkyrie Baby Dragon
Fireball
Hog Rider Baby Dragon Miner
Valkyrie
Bats Hog Rider Goblin Gang Baby Dragon Witch
Hog Rider
Bats Goblin Gang Fireball Valkyrie Baby Dragon Witch
Baby Dragon
Bats Goblin Gang Fireball Valkyrie Hog Rider Witch Miner
Witch
Valkyrie Hog Rider Baby Dragon Miner
Miner
Bats Goblin Gang Fireball Baby Dragon Witch

Defense Synergies 0 9

Bats
Valkyrie Baby Dragon
Goblin Gang
Valkyrie Miner
Fireball
Valkyrie Miner
Valkyrie
Bats Goblin Gang Fireball Baby Dragon Witch
Hog Rider
Baby Dragon
Bats Valkyrie Witch
Witch
Valkyrie Baby Dragon
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Bats Goblin Gang Valkyrie Witch
Goblin Gang Witch Bats Valkyrie
Witch Bats Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Bats Valkyrie Baby Dragon
Bats Goblin Gang Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Witch Goblin Gang
Goblin Gang Valkyrie Miner
Bats Goblin Gang Valkyrie Witch Fireball Baby Dragon
Bats Goblin Gang Fireball Baby Dragon Witch
Bats Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Bats Goblin Gang Baby Dragon Witch
Goblin Gang
Goblin Gang Fireball
Bats Goblin Gang Fireball Valkyrie Witch
Fireball Bats Goblin Gang Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Bats Fireball
Goblin Gang Valkyrie Bats Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch
Fireball Goblin Gang Valkyrie Baby Dragon Miner
Goblin Gang Bats Valkyrie Witch
Goblin Gang Valkyrie Bats Fireball
Goblin Gang Valkyrie Witch
Fireball Bats Goblin Gang Baby Dragon Witch
Goblin Gang Bats Fireball Valkyrie Witch
Valkyrie
Bats Fireball Valkyrie Baby Dragon Witch
Witch Goblin Gang
Bats Valkyrie Witch
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Goblin Gang Witch Bats Fireball Valkyrie Baby Dragon
Bats Valkyrie Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Bats Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball Miner
Bats Goblin Gang Fireball
Miner Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Miner Baby Dragon Witch
Fireball Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Bats Goblin Gang Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Miner Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch Miner

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