My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Miner
Giant Snowball
Mega Minion Guards Balloon Miner Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Valkyrie Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Valkyrie Wizard Guards Balloon Miner Lumberjack
Fireball
Mega Minion Wizard Balloon Lumberjack
Poison
Mega Minion Wizard Guards Balloon
Lightning
Mega Minion Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Miner Fireball Valkyrie Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Guards Miner Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie Balloon Miner
Fireball
Mega Minion Miner
Valkyrie
Balloon Lumberjack Mega Minion Wizard
Wizard
Valkyrie Balloon Miner Lumberjack
Guards
Miner Lumberjack
Balloon
Valkyrie Miner Lumberjack Mega Minion Wizard
Miner
Guards Balloon Mega Minion Fireball Wizard Lumberjack
Lumberjack
Valkyrie Balloon Wizard Guards Miner

Defense Synergies 0 13

Mega Minion
Valkyrie Wizard Guards Miner Lumberjack
Fireball
Valkyrie Miner Lumberjack
Valkyrie
Mega Minion Fireball Wizard Lumberjack
Wizard
Mega Minion Valkyrie Guards Lumberjack
Guards
Mega Minion Wizard Lumberjack
Balloon
Miner
Mega Minion Fireball
Lumberjack
Mega Minion Fireball Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard
Lumberjack Mega Minion Valkyrie
Lumberjack Mega Minion Valkyrie
Lumberjack Mega Minion Valkyrie Guards
Fireball Valkyrie Lumberjack
Fireball Mega Minion Valkyrie Guards Lumberjack
Mega Minion Fireball Wizard
Fireball Valkyrie
Lumberjack
Guards Valkyrie Miner Lumberjack
Valkyrie Guards Mega Minion Fireball Wizard Lumberjack
Mega Minion Fireball Wizard
Lumberjack Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Mega Minion Guards Lumberjack
Lumberjack
Fireball Lumberjack
Wizard Fireball Valkyrie Lumberjack
Fireball Mega Minion Valkyrie Wizard Guards Lumberjack
Valkyrie Wizard Mega Minion Fireball Guards Lumberjack
Lumberjack
Valkyrie Wizard Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Fireball
Fireball Mega Minion Valkyrie Wizard Miner Lumberjack
Guards Lumberjack Valkyrie
Valkyrie Guards Lumberjack Fireball
Valkyrie Guards Lumberjack
Fireball Wizard
Guards Mega Minion Fireball Valkyrie Lumberjack
Valkyrie Lumberjack
Mega Minion Fireball Valkyrie
Mega Minion Guards
Mega Minion Valkyrie Guards Lumberjack
Fireball Valkyrie Guards
Fireball Valkyrie Wizard Guards Lumberjack
Wizard Fireball Valkyrie
Guards Mega Minion Fireball Valkyrie Lumberjack
Valkyrie Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Miner
Fireball Miner
Fireball Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard Mega Minion
Wizard
Fireball Wizard
Fireball Miner Wizard
Fireball Guards Lumberjack
Miner Fireball Valkyrie Wizard
Fireball Wizard
Fireball Miner
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mega Minion Fireball Wizard
Fireball Valkyrie Wizard Miner
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Mega Minion
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fireball Wizard
Mega Minion Fireball Wizard Guards
Mega Minion Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Fireball Guards
Fireball Mega Minion Wizard
Fireball
Fireball Miner Mega Minion Valkyrie Wizard Lumberjack
Fireball Wizard
Fireball
Mega Minion
Fireball Guards
Fireball
Fireball Miner

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