My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Skeleton Army
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Skeleton Army
The Log
Goblin Gang Musketeer Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Hog Rider Skeleton Army
Fireball
Goblin Gang Musketeer Hog Rider Skeleton Army
Poison
Bats Goblin Gang Musketeer Skeleton Army
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Army Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Army

Attack Synergies 9 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Arrows
Fireball Hog Rider
Goblin Gang
Hog Rider Valkyrie
Fireball
Arrows Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Bats Musketeer Hog Rider Goblin Gang
Hog Rider
Bats Arrows Goblin Gang Fireball Musketeer Valkyrie
Skeleton Army

Defense Synergies 2 9

Bats
Musketeer Valkyrie
Arrows
Fireball Valkyrie
Goblin Gang
Musketeer Valkyrie Skeleton Army
Fireball
Arrows Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Bats Fireball Skeleton Army
Valkyrie
Musketeer Bats Arrows Goblin Gang Fireball
Hog Rider
Skeleton Army
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Skeleton Army Bats Goblin Gang Musketeer Valkyrie
Goblin Gang Skeleton Army Bats Musketeer Valkyrie
Skeleton Army Bats Goblin Gang Musketeer Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Goblin Gang Fireball Skeleton Army Bats Musketeer Valkyrie
Bats Musketeer Arrows Goblin Gang Fireball
Arrows Fireball Musketeer Valkyrie
Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie
Bats Goblin Gang Valkyrie Skeleton Army Arrows Fireball Musketeer
Arrows Musketeer Bats Goblin Gang Fireball
Skeleton Army Bats Goblin Gang Fireball Musketeer Valkyrie
Fireball Valkyrie Skeleton Army Bats Arrows Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Bats Arrows Goblin Gang Fireball Musketeer Valkyrie Skeleton Army
Arrows Fireball Bats Goblin Gang Musketeer Valkyrie Skeleton Army
Arrows Valkyrie Bats Fireball Musketeer
Musketeer
Goblin Gang Valkyrie Skeleton Army Bats Arrows Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball
Fireball Arrows Goblin Gang Musketeer Valkyrie
Goblin Gang Skeleton Army Bats Musketeer Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats Fireball Musketeer
Goblin Gang Musketeer Valkyrie Skeleton Army
Arrows Fireball Bats Goblin Gang Musketeer
Goblin Gang Skeleton Army Bats Fireball Musketeer Valkyrie
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army
Goblin Gang Musketeer Skeleton Army
Bats Musketeer Valkyrie
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Fireball Musketeer Valkyrie
Bats Arrows Valkyrie Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Bats Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bats
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer
Arrows Fireball
Fireball Goblin Gang Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer

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